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Mask of Vengeance (Overgrown Tunnel)

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The Mask of Vengeance is a Drow Half-Elf member of Auntie Ethel's flock. She is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.

Involvement

Like the other Masks, the Mask of Vengeance is initially hostile by virtue of wearing a Whispering Mask, placing her under the charming effect of Part of the Flock Part of the Flock.

If the party manages to encounter her after Ethel is dead, she will no longer be hostile, but her sanity will no longer be intact. She will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel escape.

Combat

Attacks and actions

Mask of Vengeance must succeed a DC 17  Wisdom saving throw at the start of each of her turns or become affected by Hag's Pawn. If she succeeds the throw, she will pass the turn without harming the party.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Vengeful Strike.webp
Vengeful Strike Vengeful Strike ()
Normal weapon damage
+
D4 Psychic.png 2d4 (2~8) Damage TypesPsychic
Lace your attack with all the vengeance hidden within you.
 Melee: 1.5 m / 5  ft

Notable loot

Allies

Related quests

Notes

  • Her Vengeful Strike Vengeful Strike can be made twice in one turn thanks to Vengeful Vengeful granting her an extra reaction.
  • Contrary to the Vengeful Vengeful tooltip stating that it only triggers "when attacked," Vengeful Strike will react to anything that targets Mask of Vengeance within melee range, including spells.