Wild Magic: Teleport (Activate) (Barbarian): Difference between revisions
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{{see also|Wild Magic: Teleport}} | {{see also|Wild Magic: Teleport}} | ||
{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Teleport''' is a | | summary = '''Wild Magic: Teleport''' is a {{Class|Wild Magic Barbarian}} class action that is only available when you trigger a Wild Magic roll of the same name. It allows you to teleport as a bonus action every turn. | ||
| description = | | description = As a bonus action, teleport up to {{Distance|m=18|ft=60}} to an unoccupied space you can see. | ||
| image = Wild Magic Teleport Barbarian.webp | | image = Wild Magic Teleport Activate Barbarian.webp | ||
| cost = bonus | | cost = bonus | ||
| range m = 18 | |||
| range ft = 60 | | range ft = 60 | ||
| recharge = Per turn | | recharge = Per turn | ||
| class learns at level 3 = Wild Magic Barbarian | | class learns at level 3 = Wild Magic Barbarian | ||
| notes = | | notes = |
Latest revision as of 19:04, 15 May 2024
See also: Wild Magic: Teleport
Wild Magic: Teleport is a Wild Magic Barbarian class action that is only available when you trigger a Wild Magic roll of the same name. It allows you to teleport as a bonus action every turn.
Description
As a bonus action, teleport up to 18 m / 60 ft to an unoccupied space you can see.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
Classes:
- Class level 3: Wild Magic Barbarian
Notes
- The Wild Magic Sorcerer variant of this action, , has a range of just 9 m / 30 ft compared to 18 m / 60 ft for the barbarian version.