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Showing below up to 50 results in range #1 to #50.

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{{{page}}} [[{{{page}}}|A Clown in Town]]

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

{{{page}}} [[{{{page}}}|A Mist Most Scarlet]]

{{{page}}} [[{{{page}}}|A Most Bloody Inheritance]]

{{{page}}} [[{{{page}}}|Aberrant Shape]]

{{{page}}} [[{{{page}}}|Ability Drain: Dexterity]]

{{{page}}} [[{{{page}}}|Ability Drain: Strength]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Slow]]

{{{page}}} [[{{{page}}}|Absolute Consumption]]

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

{{{page}}} [[{{{page}}}|Absolute's Enemy]]

  • Enemies have Advantage Icon.png Advantage on attacks against you.

{{{page}}} [[{{{page}}}|Absorb Elements: Acid Damage]]

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Cold Damage]]

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Fire Damage]]

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Lightning Damage]]

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Thunder Damage]]

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorbed Essence: Abazigal]]

  • Sarevok's attacks deal maximum damage.

{{{page}}} [[{{{page}}}|Absorbed Essence: Amelyssan]]

  • Sarevok's attacks now heal him by 2d12hit points each time.

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Absorbed Intellect]]

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Acid Infusion]]

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Acid Reflux]]

{{{page}}} [[{{{page}}}|Acid Resistance]]

{{{page}}} [[{{{page}}}|Acid Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Action Surge]]

  • Can take an extra Action this turn.

{{{page}}} [[{{{page}}}|Adamantine Reverberation]]

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

{{{page}}} [[{{{page}}}|Adrip with Kereska's Acid]]

{{{page}}} [[{{{page}}}|Adroit Caster]]

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

{{{page}}} [[{{{page}}}|Aegis of the Absolute]]

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

{{{page}}} [[{{{page}}}|Against All Odds]]

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

{{{page}}} [[{{{page}}}|Agitated]]

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Alarmed Debtor]]

  • This creature has spotted you as an intruder.

{{{page}}} [[{{{page}}}|Alcohol]]

{{{page}}} [[{{{page}}}|Ambushed]]

  • Taking damage or being Helped ends this condition.

{{{page}}} [[{{{page}}}|Ambushing]]

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

{{{page}}} [[{{{page}}}|Ambushing Bite]]

  • The creature's next bite may Ambush Ambush its target.

{{{page}}} [[{{{page}}}|Ancient Grudges]]

Filled with a touch of arcane gith knowledge.

{{{page}}} [[{{{page}}}|Animalistic Vitality]]

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

{{{page}}} [[{{{page}}}|Anointed in Splendour]]

{{{page}}} [[{{{page}}}|Ansur's Ire]]

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

{{{page}}} [[{{{page}}}|Aquatic Siphon]]

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

{{{page}}} [[{{{page}}}|Arcane Acuity]]

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

{{{page}}} [[{{{page}}}|Arcane Ammunition]]

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

{{{page}}} [[{{{page}}}|Arcane Battery]]

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

{{{page}}} [[{{{page}}}|Arcane Charge]]

  • While Threatened Threatened, deal +2 bonus to damage with spells.

{{{page}}} [[{{{page}}}|Arcane Critical]]

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

{{{page}}} [[{{{page}}}|Arcane Hunger]]

{{{page}}} [[{{{page}}}|Arcane Lock]]

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

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