Template:Weapon action page: Difference between revisions

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Revision as of 16:03, 8 November 2023

Examples follow.

Piercing Strike

Piercing Strike.webp

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Gargantuan Cleave

Gargantuan Cleave.webp

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

Pommel Strike

Pommel Strike.webp

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

Brace (Melee)

Brace Melee.webp

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
 6 m / 20 ft movement
Details:
Duration: 1 turn
Recharge: Short rest

Tenacity

Tenacity.webp

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

Zephyr Flash

Zephyr Flash.webp

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Properties

Cost:
Action
Damage:
D8 Thunder.png 6d8 (6~48) Damage TypesThunder (Dexterity save to halve)
Details:
Dexterity saving throw
 Range: 12 m / 40 ft
Recharge: Short rest

Conditions

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw


This template defines the table "weapon_actions". This table has not been created yet.