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Chill of the Mountain: Difference between revisions
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| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|ft=10}}. | | description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|ft=10}}. | ||
| image = Ray of Frost.webp | | image = Ray of Frost.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = action | | cost = action, ki | ||
| damage = amount: 1d10, type: Cold | | damage = amount: 1d10, type: Cold | ||
| range = ranged | | range = ranged | ||
| higherlevels = At level 9, | | higherlevels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}} | ||
| condition = Ray of Frost | | condition = Ray of Frost | ||
| condition duration = 1 | |||
| attack roll = yes | |||
| notes = | | notes = | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 05:46, 4 December 2023
Chill of the Mountain is an action that allows a to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).
Properties
- Cost:
- Action + Ki Point
- Damage:
- 1d10 (1~10) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements