Kobold Inventor: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
{{CharacterInfo
{{CharacterInfo
|name=Kobold Inventor
|name=Kobold Inventor
Line 6: Line 4:
|level=5
|level=5
|STR=7
|STR=7
|DEX=14
|DEX=15
|CON=12
|CON=12
|INT=8
|INT=8
Line 13: Line 11:
|race=Kobold
|race=Kobold
|type=Humanoid
|type=Humanoid
|HP=17; 27{{Tactocian}}
|HP=17; 27{{Tactician}}
|AC=12
|AC=12
|speed=9m / 30ft
|speed=9m / 30ft
Line 21: Line 19:
|initiative=+2
|initiative=+2
|location=[[Rosymorn Monastery]]
|location=[[Rosymorn Monastery]]
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Evasion|t=1}}{{PAS|Pack Tactics}}{{PAS|Sunlight Sensitivity}}
|DEXt=17|conditions={{CON|Firewine Belly}} {{CON|Drunk}}|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Evasion|t=1}}{{PAS|Pack Tactics}}{{PAS|Sunlight Sensitivity}}
}}
}}'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


==Attacks==
==Attacks==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger}}


===[[Throw]] - [[Alchemist's Fire]]===
{{Attack Roll}}
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|type=Fire}}{{Range|m=9|ft=30}}


===Throw Stone===
{{Action}}}}{{Feature box|name=Throw|* Uses {{RarityItem|Alchemist's Fire}}
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|plus=2|type=Bludgeoning}}{{Range|m=9|ft=30}}


===Main Hand Attack - Dagger===
{{Action}}}}{{Feature box|name=Throw Stone|{{DamageInfo|1d4|Bludgeoning}}
{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
==Unique Traits==
*The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.


== Tactics ==
{{Attack Roll}}
The '''Kobold Inventor''' is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.


Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.,
{{Action}}}}


==Drops==
== Tactics ==
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.


* [[Dagger]]
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.
* 3 [[Alchemist's Fire]]


[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Revision as of 09:15, 29 December 2023

Kobold Inventor
Kobold Inventor.png
Stats
Level 5

STR

7
(-2)

DEX

15
(+2)

CON

12
(+1)

INT

8
(-1)

WIS

7
(-2)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Kobold
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 17; 27TTactician
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Conditions
Passive features
Character information
Location Rosymorn Monastery
Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Attacks

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Generic Damage.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Tactics

The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.