The High Hall: Difference between revisions

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===The High Hall Courtyard===
===The High Hall Courtyard===
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, [[goblin]]s, an [[Ogre]], a [[Spectator]], and several [[Mind Flayer]]s. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with [[Absolute|Absolutist]] cultists, [[Winged Horror]]s, [[goblin]]s, an [[Ogre]], a [[Spectator]], and several [[Mind Flayer]]s. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.


[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]]
[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]]
===Upper City Sewers===
===Upper City Sewers===
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a mind flayer, Absolute cultist, [[necromite]]s and a Death Knight named Stalker Svignee.  
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists,  [[Bane (God)|Bane]] cultist, [[Necromite]]s and a [[Death knight]] named [[Stalker Svignee]].  


===The High Hall===
===The High Hall===
Line 48: Line 48:


===Creatures ===
===Creatures ===
* [[Death Knight]]
* [[Death knight]]
* [[Goblin]]
* [[Goblin]]
* [[Intellect Devourer]]
* [[Intellect Devourer]]

Latest revision as of 13:31, 4 January 2024

The High Hall is a Location in the Upper City of Baldur's Gate. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.

Overview[edit | edit source]

The Watch Citadel[edit | edit source]

The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll the Red.

The High Hall Courtyard[edit | edit source]

The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.

Upper City Sewers[edit | edit source]

The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane cultist, Necromites and a Death knight named Stalker Svignee.

The High Hall[edit | edit source]

The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.

Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain.

Notable characters[edit | edit source]

NPCs available are based on those recruited as allies (see quest: Gather Your Allies).

Creatures[edit | edit source]

Related quests[edit | edit source]