User:Twyrine/Sandbox/combat: Difference between revisions
(Created page with "{{PageSeo | title = Fighting Raphael | description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. | image = Raphaellarianrender.jpeg }} {{Infobox statistics | name = Raphael | bodyclass = | image = Raphael Model Demonic.png | imagesize = 0.6 | str = 18 | dex = 16 | con = 17 | int = 14 | wis = 16 | cha = 19 | str_save_proficiency = y | con_save_proficiency = y | int_save_...") |
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== Actions == | == Actions == | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Igniting Spark}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Ranged attack''': +8 to hit, 18 m range, 1 target | * '''Ranged attack''': +8 to hit, 18 m range, 1 target | ||
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Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity. | Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Incinerate}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Spell''': AoE | * '''Spell''': AoE | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area. | Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Diabolic Chains}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Ranged spell attack''': range 18 m, 3 rays | * '''Ranged spell attack''': range 18 m, 3 rays | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m. | Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m. | ||
Creates a [[Hellfire Surface]] beneath the targets for one turn. | Creates a [[Hellfire Surface]] beneath the targets for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage. | ||
</div></div> | |||
</div> | |||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Consume Souls}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Action''': range 30 m | * '''Action''': range 30 m | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}. He also restores a soul charge for each remaining pillar. | Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}. He also restores a soul charge for each remaining pillar. | ||
</div> | </div></div> | ||
=== Ascended fiend form === | === Ascended fiend form === | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Fiendish Ascension}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
Fiendish Ascension allows Raphael to take on a more powerful infernal form, consuming a new soul for every broken pillar. He may stay in this form longer for each pillar destroyed. | Fiendish Ascension allows Raphael to take on a more powerful infernal form, consuming a new soul for every broken pillar. He may stay in this form longer for each pillar destroyed. | ||
''See ''Ascended differences'' in Raphael's infobox''. | ''See ''Ascended differences'' in Raphael's infobox''. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Multiattack (Raphael)|Multiattack}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target | * '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target | ||
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After Raphael has used the last of his Soul Charges, he will only use this attack. | After Raphael has used the last of his Soul Charges, he will only use this attack. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Ravaging Inferno}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Ranged spell attack''': range 18 m, AoE | * '''Ranged spell attack''': range 18 m, AoE 4 m | ||
* '''Hit''': {{damage color|Fire|20d6 Fire}} damage ([[Dexterity]] save to halve) | * '''Hit''': {{damage color|Fire|20d6 Fire}} damage ([[Dexterity]] save to halve) | ||
* '''Target''': creates [[Hellfire Surface]], 1 turn | * '''Target''': creates [[Hellfire Surface]], 1 turn | ||
* '''Cost''': 1 Action & 2 Soul Charges}} | * '''Cost''': 1 Action & 2 Soul Charges}} | ||
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Creates a Roiling Hellfire surface for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to Fire damage. | Creates a Roiling Hellfire surface for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to Fire damage. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Claws (Imp)|Claws}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target | * '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Claws is a melee attack which dealing {{Damage color|Slashing|3d6 + 5 Slashing}} damage. Raphael may use this as a {{Action|Reaction}} to someone moving out of melee range. | Claws is a melee attack which dealing {{Damage color|Slashing|3d6 + 5 Slashing}} damage. Raphael may use this as a {{Action|Reaction}} to someone moving out of melee range. | ||
</div> | </div></div> | ||
=== Punish Divinity === | === Punish Divinity === | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Punish Divinity}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Effect''': {{cond|Infernal Stun}} on target | * '''Effect''': {{cond|Infernal Stun|w=20px}} on target | ||
* '''Cost''': 1 Reaction}} | * '''Cost''': 1 Reaction}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
While Raphael has the condition {{cond|Punish Divinity}}, he may use Punish Divinity as a reaction, to attempt to Infernal Stun a creature who attacks him with {{Damage color|Radiant}} damage. | While Raphael has the condition {{cond|Punish Divinity}}, he may use Punish Divinity as a reaction, to attempt to Infernal Stun a creature who attacks him with {{Damage color|Radiant}} damage. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Drain}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Ranged spell attack''': range 18 m (60 ft) | * '''Ranged spell attack''': range 18 m (60 ft) | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
While a creature has the condition Infernal Stun, Raphael may deal {{Damage color|Necrotic|12d6 Necrotic}} damage and restore his hit points by half the damage dealt. | While a creature has the condition Infernal Stun, Raphael may deal {{Damage color|Necrotic|12d6 Necrotic}} damage and restore his hit points by half the damage dealt. | ||
</div> | </div></div> | ||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Beguiling Rebuke}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Action''': range 18 m, AoE attacker | * '''Action''': range 18 m, AoE attacker | ||
* '''Effect''': inflict [[Beguiled (Condition)]], 2 turns | * '''Effect''': inflict [[Beguiled (Condition)]], 2 turns (Wisdom save to avoid) | ||
* '''Cost''': Legendary Action}} | * '''Cost''': Legendary Action}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars. | Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars. | ||
</div> | </div></div> | ||
<div style="background-color:#171717 | <div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Ascension}}</span> | ||
<div style="background-color:#121212; overflow:hidden; | <div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;"> | ||
{{ublist| | {{ublist| | ||
* '''Action''': range 18 m, AoE attacker | * '''Action''': range 18 m, AoE attacker | ||
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Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage. | Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage. | ||
</div> | </div></div> | ||
== Conditions and passives == | == Conditions and passives == | ||
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== Encounter == | == Encounter == | ||
{{ | {{Infobox statistics | ||
|name = Pillar of Souls | | name = Pillar of Souls | ||
| | | image = Pillar of Souls .png | ||
| | | imagesize = 0.5 | ||
| | | hit_points = 99 | ||
| | | resistant1 = Piercing | ||
| | | vulnerable1 = Bludgeoning | ||
| | | vulnerable2 = Force | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Fire | ||
| | | immune3 = Psychic | ||
| | | immune4 = Poison | ||
}} | }} | ||
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s. | Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s. |
Revision as of 03:16, 11 January 2024
Raphael | |||||||||||||||||||||||||||||||||||||||||
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Medium Fiend | |||||||||||||||||||||||||||||||||||||||||
Level 12 Fiend | |||||||||||||||||||||||||||||||||||||||||
Stats | |||||||||||||||||||||||||||||||||||||||||
Armour Class | 21 | ||||||||||||||||||||||||||||||||||||||||
Hit points | 666 | ||||||||||||||||||||||||||||||||||||||||
Weight | 80 kg (160 lb) | ||||||||||||||||||||||||||||||||||||||||
Initiative | +3[note 1] | ||||||||||||||||||||||||||||||||||||||||
Ability scores | |||||||||||||||||||||||||||||||||||||||||
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Proficiency bonus | +4 | ||||||||||||||||||||||||||||||||||||||||
Saving throws |
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Resistances | |||||||||||||||||||||||||||||||||||||||||
Immune | Fire | ||||||||||||||||||||||||||||||||||||||||
Resistant | Piercing, Bludgeoning, Slashing, Cold, Poison, Lightning | ||||||||||||||||||||||||||||||||||||||||
Conditions | |||||||||||||||||||||||||||||||||||||||||
| For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity. | ||||||||||||||||||||||||||||||||||||||||
Features | |||||||||||||||||||||||||||||||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||||||||||||||||||||||||||||||
| Can see normally in magical and natural darkness. | ||||||||||||||||||||||||||||||||||||||||
| Grants +2 to armour class. | ||||||||||||||||||||||||||||||||||||||||
| Cannot be controlled or incapacitated. | ||||||||||||||||||||||||||||||||||||||||
| Burns an opponent who tries to make a saving throw against Raphael. | ||||||||||||||||||||||||||||||||||||||||
| Gives advantage on saving throws against magical effects. | ||||||||||||||||||||||||||||||||||||||||
| React by attacking a creature moving out of range. | ||||||||||||||||||||||||||||||||||||||||
| Gives Raphael bonuses for remaining pillars. | ||||||||||||||||||||||||||||||||||||||||
| Sever the soul of a creature who is downed by Raphael. | ||||||||||||||||||||||||||||||||||||||||
Honour | Use a legendary action to Beguile an attacker. | ||||||||||||||||||||||||||||||||||||||||
|
Overview | Combat |
This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.
Actions
Ascended fiend form
Punish Divinity
Honour mode
While in Honour mode, Raphael has access to legendary actions, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
Conditions and passives
Soul Pillar Proximity
- This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Fire damage and a +12 bonus to Dexterity checks and saving throws.
- As this affects his Dexterity score, at the beginning of combat he will have an AC of 27
Soul Charges
- Raphael has soul(s) to spend on powerful spells.
- This condition will recharge when Raphael uses his ability. He gains a charge for each remaining pillar.
- This condition will also recharge when Raphael uses his ability. He gains a charge for each destroyed pillar.
- Raphael uses these charges as spell slots.
Ascended Fiend
- Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, will not prevent him from using Souls to cast spells.
Soul Reaper
- When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
- With no soul to motivate it, the affected entity has Disadvantage on Attack rolls and all Ability checks until is cast on a Soul Pillar or Raphael.
Honour mode
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see #Honour mode):
Encounter
Pillar of Souls | |
---|---|
Stats | |
Hit points | 99 |
Initiative | -5 |
Proficiency bonus | +2 |
Resistances | |
Immune | Necrotic, Fire, Psychic, Poison |
Resistant | Piercing |
Vulnerable | Bludgeoning, Force |
Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.
The player may be joined by Hope if they completed Save Hope before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest Kill Raphael's Old Enemy and completed Break Yurgir's Contract in Act Two; otherwise, he will need to be convinced to switch sides with a DC 30 Persuasion check.
Phase one
This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:
- An additional 1~12 Fire damage and a +3 bonus to DEX checks and saving throws (see #Soul Pillar Proximity)
- One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (See #Soul Charges)
- 3d6 Healing when he uses his ability.
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul, having disadvantage on attack rolls and all ability checks. This debuff will be removed after Raphael is defeated.
Phase two
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
Tactics
Pre-combat
- Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as long rest, so conditions that are removed upon a long rest will remain). or (they are not considered a true
- Placing Smokepowder Barrels or Runepowder Barrels around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
During
- It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
- The pillars are weak to Bludgeoning and Force damage.
- The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
- Take care when using Radiant damage against Raphael's cambions, as their allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
- is useful here for controlling the cambions.
- If the party rescued Hope, she will also have available and her unique which can be used to permanently eject cambions.
- is very effective against Raphael since, while the condition ends following his next turn due to his feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.
Footnotes
- ↑ While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.