List of features and items that interact with unarmed strikes: Difference between revisions

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* {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes
* {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes


== Bonus ==
== Item group 1 ==
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed{{ref|name=note1}} strikes. +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed{{ref|name=note1}} strikes. +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
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*{{MdRarityItem|Bow of the Banshee}} - Gain a 1d4 bonus to all [[Dice rolls#Attack rolls|attack rolls]] against [[Frightened (Condition Type)|Frightened]] creatures
*{{MdRarityItem|Bow of the Banshee}} - Gain a 1d4 bonus to all [[Dice rolls#Attack rolls|attack rolls]] against [[Frightened (Condition Type)|Frightened]] creatures


== Bonus and interaction ==
== Item group 2 ==
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn


== Interaction ==
== Item group 3 ==
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn

Revision as of 19:26, 4 February 2024

This is a comprehensive list of all sources of effects that directly affect and interact with Unarmed Strikes Unarmed Strikes.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.

Class features

Item group 1

Item group 2

Item group 3

Notes

  1. Unarmed attacks with this weapon equipped can be made by monks.
  2. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.