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{{PageSeo
<includeonly>
| title = Fighting Raphael
<div style = "flex:1; min-width:15em; background-color: var(--bg3wiki-wikitable-bg); " >
| description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions.
<div style = "text-align: center; font-weight:bold; background-color: var(--bg3wiki-wikitable-header-bg)">
| image = Raphaellarianrender.jpeg
{{{subclass|}}}</div><div style="padding:10px; margin:0px; {{#if:{{{center_features|}}}|text-align:center;}}">
}}
{{{features|}}}
{{Infobox statistics
</div>
| name = Raphael
</div></includeonly><noinclude>
| bodyclass =
| image = Raphael Model Demonic.png
| imagesize = 0.6
| str = 18
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str_save_proficiency = y
| con_save_proficiency = y
| int_save_proficiency = y
| cha_save_proficiency = y
| level = 12 <!--;16{{honour}}-->
| race = Fiend
| type = Fiend
| hit_points = 666
| armour_class = 21
| size = Medium
| weight_kg = 80
| weight_lb = 160
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| resistant1 = Piercing
| resistant2 = Bludgeoning
| resistant3 = Slashing
| resistant4 = Cold
| resistant5 = Poison
| resistant6 = Lightning
| immune1 = Fire


| condition1_name = Soul Pillar Proximity
<div style = "width:100%; display:flex; flex-wrap: wrap; gap:5px 5px; margin-bottom:10px; " >
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
{{User:Twyrine/Sandbox/combat
| subclass = {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}
| features =  
;Choose an additional cantrip
: {{SAI|Guidance|c=16}}
: {{SAI|Poison Spray}}
: {{SAI|Produce Flame}}
: {{SAI|Resistance (Cantrip)|Resistance|c=16}}
: {{SAI|Shillelagh}}
: {{SAI|Thorn Whip}}


| feature1_name = Darkvision
;Gain a class action
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
:{{SAI|Natural Recovery|w=40}}
| feature2_name = Devil's Sight
:: {{Resource|nr}} (1)
| feature2_description = Can see normally in magical and natural darkness.
}}
| feature3_name = Fiendish Blessing
{{User:Twyrine/Sandbox/combat
| feature3_description = Grants +2 to armour class.
| subclass =  
| feature4_name = Inevitable Resolve
{{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}
| feature4_description = Cannot be controlled or incapacitated.
| features =  
| feature5_name = Infernal Retribution
;Gain a class action
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
:{{SAI|Lunar Mend|w=40}}
| feature6_name = Magic Resistance
| feature6_description = Gives advantage on saving throws against magical effects.
| feature7_name = Opportunity Attack
| feature7_description = React by attacking a creature moving out of range.
| feature8_name = Soul Pillar Proximity
| feature8_description = Gives Raphael bonuses for remaining pillars.
| feature9_name = Soul Reaper
| feature9_description = Sever the soul of a creature who is downed by Raphael.
| feature10_name = Legendary Action: Beguiling Rebuke
| feature10_description = Use a legendary action to Beguile an attacker.
| feature10_mode = Honour


| modules =
;Gain a Wild Shape:
{{Infobox statistics
: {{SAI|Wild Shape: Bear}}
| subbox = yes
}}
| mode = Ascended differences
{{User:Twyrine/Sandbox/combat
| image = Raphael Ascended Fiend Model.png
| subclass =  
| level = 12
{{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}
| str = 20
| features =  
| dex = 16
;Gain class actions
| con = 17
:{{SAI|Halo of Spores|w=40}}
| int = 14
:{{SAI|Symbiotic Entity|w=40}}
| wis = 16
| cha = 19
| str_save_proficiency = y
| con_save_proficiency = y
| int_save_proficiency = y
| cha_save_proficiency = y
| initiative = +7


| condition1_name = Ascended Fiend
;Gain an additional cantrip
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.
:{{SAI|Bone Chill}}
 
| feature1_name = Multiattack: Last Resort
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
| feature2_name = Legendary Action: Soul Ascension
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
| feature2_mode = Honour
}}
}}
}}{{CombatTab}}
</div>
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Actions ==
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Igniting Spark}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Target''': Creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
{{HorizontalRuleImage}}
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.


Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
<div style = "width:100%; display:flex; flex-wrap: wrap; gap:5px 5px; margin-bottom:10px; " >
</div></div>
{{User:Twyrine/Sandbox/combat
| subclass = [[Circle of the Land]]
| features =
; Choose a land type, these spells are always prepared
: Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}<sup>[[#note_1|*]]</sup>  
: Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}}
: Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}*
:Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}}
: Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}*
: Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}*
: Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
: Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
}}
{{User:Twyrine/Sandbox/combat
| subclass = [[Circle of the Moon]]
| features = None
| center_features = y
}}
{{User:Twyrine/Sandbox/combat
| subclass = [[Circle of the Spores]]
| features =
;Gain class actions
:{{SAI|Animate Dead|w=40}}*
:{{SAI|Gaseous Form|w=40|c=16}}*
}}
</div>


<div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Incinerate}}</span>
<div style = "width:100%; display:flex; flex-wrap: wrap; gap:5px 5px; margin-bottom:10px; " >
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{User:Twyrine/Sandbox/combat
{{ublist|
| subclass = {{SmIconLink|Class Cleric Life Hotbar Icon.png|Life Domain|Life}}
* '''Spell''': AoE
| features = {{SAI|Preserve Life|w=40}}
* '''Hit''': {{damage color|Fire|8d8 Fire}} damage
}}
* '''Save''': Dexterity (DC 15) halves damage
{{User:Twyrine/Sandbox/combat
* '''Cost''': 1 Action & 2 Soul Charges}}
| subclass = {{SmIconLink|Class Cleric Light Hotbar Icon.png|Light Domain|Light}}
{{HorizontalRuleImage}}
| features = {{SAI|Radiance of the Dawn|w=40}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}
</div></div>
{{User:Twyrine/Sandbox/combat
 
| subclass = {{SmIconLink|Class Cleric Trickery Hotbar Icon.png|Trickery Domain|Trickery}}
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Diabolic Chains}}</span>
| features = {{SAI|Invoke Duplicity|w=40|c=16}}
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
}}
{{ublist|
{{User:Twyrine/Sandbox/combat
* '''Ranged spell attack''': range 18 m, 3 rays
| subclass = {{SmIconLink|Class Cleric Knowledge Hotbar Icon.png|Knowledge Domain|Knowledge}}
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
| features = {{SAI|Knowledge of the Ages|w=40}}
* '''Target''': creates [[Hellfire Surface]], 1 turn
}}
* '''Cost''': 1 Action & 2 Soul Charges}}
{{User:Twyrine/Sandbox/combat
{{HorizontalRuleImage}}
| subclass = {{SmIconLink|Class Cleric Nature Hotbar Icon.png|Nature Domain|Nature}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m.
| features=  {{SAI|Charm Animals and Plants|w=40}}
 
}}
Creates a [[Hellfire Surface]] beneath the targets for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.
{{User:Twyrine/Sandbox/combat
</div></div>
| subclass = {{SmIconLink|Class Cleric Tempest Hotbar Icon.png|Tempest Domain|Tempest}}
 
| features = {{SAI|Destructive Wrath|w=40}}
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Consume Souls}}</span>
}}
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{User:Twyrine/Sandbox/combat
{{ublist|
| subclass = {{SmIconLink|Class Cleric War Hotbar Icon.png|War Domain|War}}
* '''Action''': range 30 m
| features = {{SAI|Guided Strike|w=40}}
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar
* '''Effect''': restore {{cond|Punish Divinity|w=20px}}
* '''Cost''': Bonus Action }}
{{HorizontalRuleImage}}
Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}. He also restores a soul charge for each remaining pillar.
</div></div>
 
=== Ascended fiend form ===
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Fiendish Ascension}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
Fiendish Ascension allows Raphael to take on a more powerful infernal form, consuming a new soul for every broken pillar. He may stay in this form longer for each pillar destroyed.
 
''See ''Ascended differences'' in Raphael's infobox''.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Multiattack (Raphael)|Multiattack}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target
* '''Hit''': {{damage color|Slashing|2d12 + 5 Slashing}} damage
* '''Effect''': {{cond|Action Surge}} on self
* '''Cost''': 1 Action}}
{{HorizontalRuleImage}}
Raphael's Multiattack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form. This attack deals {{Damage color|2d12 + 5|Slashing}} damage {{em|twice}}, and grants him Action Surge.
 
With Action Surge, Raphael can attack four times per round.
 
After Raphael has used the last of his Soul Charges, he will only use this attack.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Ravaging Inferno}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged spell attack''': range 18 m, AoE 4 m
* '''Hit''': {{damage color|Fire|20d6 Fire}} damage ([[Dexterity]] save to halve)
* '''Target''': creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
{{HorizontalRuleImage}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects. Raphael must be in ascended fiend form to use this spell.
 
Creates a Roiling Hellfire surface for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to Fire damage.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Claws (Imp)|Claws}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target
* '''Hit''': {{damage color|Slashing|3d6 Slashing}} damage
* '''Cost''': 1 Action}}
{{HorizontalRuleImage}}
Claws is a melee attack which dealing {{Damage color|Slashing|3d6 + 5 Slashing}} damage. Raphael may use this as a {{Action|Reaction}} to someone moving out of melee range.
</div></div>
 
=== Punish Divinity ===
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Punish Divinity}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Effect''': {{cond|Infernal Stun|w=20px}} on target
* '''Cost''': 1 Reaction}}
{{HorizontalRuleImage}}
While Raphael has the condition {{cond|Punish Divinity}}, he may use Punish Divinity as a reaction, to attempt to Infernal Stun a creature who attacks him with {{Damage color|Radiant}} damage.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden; margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Drain}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged spell attack''': range 18 m (60 ft)
* '''Hit''': {{damage color|Necrotic|12d6 Necrotic}} damage
* '''Cost''': 1 Reaction}}
{{HorizontalRuleImage}}
While a creature has the condition Infernal Stun, Raphael may deal {{Damage color|Necrotic|12d6 Necrotic}} damage and restore his hit points by half the damage dealt.
</div></div>
 
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Beguiling Rebuke}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Effect''': inflict [[Beguiled (Condition)]], 2 turns (Wisdom save to avoid)
* '''Cost''': Legendary Action}}
{{HorizontalRuleImage}}
While in his cambion form, Raphael can react to being attacked with Beguiling Rebuke. This attack {{cond|Beguiled|Beguiles}} an attacker and its nearby allies. Creatures charmed in this way cannot target Raphael.
 
Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Ascension}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Writhing Souls area''': inflict [[Writhing Souls (Condition)]] and [[Hellfire Cambion (Condition)]]
* '''Writhing Souls damage''': {{Damage color|Necrotic|6d10 Necrotic}} damage (DC 18 Dexterity save to halve)
* '''Cost''': Legendary Action}}
{{HorizontalRuleImage}}
While Raphael is in his Fiendish Ascension form, he can spend a legendary action after he or one of his allies are attacked, to cast Soul Ascension on the attacker. Raphael creates a column of writhing souls that transforms allied [[Vengeful Cambion|cambions]] into Hellfire Cambions and deals {{Damage color|Necrotic|6d10 Necrotic}} damage to any non-fiend caught inside.
 
Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
</div></div>
 
== Conditions and passives ==
<!--May have been removed in patch 5
====Punish Divinity====
{{condition|Punish Divinity}}
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. -->
 
====Soul Pillar Proximity====
{{condition|Soul Pillar Proximity}}
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27
 
====Soul Charges====
{{condition|Soul Charges}}
* This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
* This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
* Raphael uses these charges as spell slots.
 
====Ascended Fiend====
{{condition|Ascended Fiend}}
 
====Soul Reaper====
{{SAI|Soul Reaper}}
* When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
{{condition|Severed Soul}}
 
=== Honour mode===
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see [[#Honour mode]]):
*{{SAI|Legendary Action: Soul Ascension}}  
*{{SAI|Legendary Action: Beguiling Rebuke}}
 
== Encounter ==
{{Infobox statistics
| name = Pillar of Souls
| image = Pillar of Souls .png
| imagesize = 0.5
| hit_points = 99
| resistant1 = Piercing
| vulnerable1 = Bludgeoning
| vulnerable2 = Force
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
}}
}}
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
</div>
 
The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they  previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}.
 
=== Phase one ===
This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael:
* An additional {{damage color|Fire|1~12 Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'')
* {{damage color|Healing|3d6 Healing}} when he uses his {{SAI|Consume Souls}} ability.
 
 
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
 
 
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff will be removed after Raphael is defeated.
 
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
 
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.
 
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
 
== Tactics ==
=== Pre-combat ===
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
 
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{damage color|Bludgeoning}} and {{damage color|Force}} damage.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.


== Footnotes ==
;[[Circle of the Land]]
{{notelist}}
{{div col}}
:;Choose a land type, these spells are always prepared
::;Arctic
::: {{SAI|Sleet Storm|c=12}}
::: {{SAI|Haste|c=12}}<sup>[[#note_1|*]]</sup>
::;Coast
::: {{SAI|Sleet Storm|c=12}}
:::{{SAI|Call Lightning|c=12}}
::;Desert
:::{{SAI|Protection from Energy|c=12}}
:::{{SAI|Hypnotic Pattern|c=12}}*
::;Forest
:::{{SAI|Call Lightning|c=12}}
:::{{SAI|Plant Growth}}
::;Grassland
:::{{SAI|Daylight}}
:::{{SAI|Haste|c=12}}*
::;Mountain
:::{{SAI|Lightning Bolt}}*
:::{{SAI|Grant Flight|c=12}}*
::;Swamp
:::{{SAI|Stinking Cloud|c=12}}*
:::{{SAI|Vampiric Touch|c=12}}*
::;Underdark
:::{{SAI|Gaseous Form|c=12}}*
:::{{SAI|Stinking Cloud|c=12}}*
{{div col end}}

Latest revision as of 02:34, 16 February 2024


Choose an additional cantrip
Guidance Guidance
Poison Spray Poison Spray
Produce Flame Produce Flame
Resistance Resistance
Shillelagh Shillelagh
Thorn Whip Thorn Whip
Gain a class action
Natural Recovery Natural Recovery
Natural Recovery Charge (1)
Gain a class action
Lunar Mend Lunar Mend
Gain a Wild Shape
Wild Shape: Bear Wild Shape: Bear
Gain class actions
Halo of Spores Halo of Spores
Symbiotic Entity Symbiotic Entity
Gain an additional cantrip
Bone Chill Bone Chill


Choose a land type, these spells are always prepared
Arctic: Sleet Storm Sleet Storm, Haste Haste*
Coast: Sleet Storm Sleet Storm, Call Lightning Call Lightning
Desert: Protection from Energy Protection from Energy, Hypnotic Pattern Hypnotic Pattern*
Forest: Call Lightning Call Lightning, Plant Growth Plant Growth
Grassland: Daylight Daylight, Haste Haste*
Mountain: Lightning Bolt Lightning Bolt*, Grant Flight Grant Flight*
Swamp: Stinking Cloud Stinking Cloud*, Vampiric Touch Vampiric Touch*
Underdark: Gaseous Form Gaseous Form*,Stinking Cloud Stinking Cloud*
Gain class actions
Animate Dead Animate Dead*
Gaseous Form Gaseous Form*
Circle of the Land
Choose a land type, these spells are always prepared
Arctic
Sleet Storm Sleet Storm
Haste Haste*
Coast
Sleet Storm Sleet Storm
Call Lightning Call Lightning
Desert
Protection from Energy Protection from Energy
Hypnotic Pattern Hypnotic Pattern*
Forest
Call Lightning Call Lightning
Plant Growth Plant Growth
Grassland
Daylight Daylight
Haste Haste*
Mountain
Lightning Bolt Lightning Bolt*
Grant Flight Grant Flight*
Swamp
Stinking Cloud Stinking Cloud*
Vampiric Touch Vampiric Touch*
Underdark
Gaseous Form Gaseous Form*
Stinking Cloud Stinking Cloud*