Rage: Tiger Heart: Difference between revisions
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'''Rage: Tiger Heart ''' is a | {{ActionPage | ||
| summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | |||
| description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | |||
You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Tiger Heart.webp | |||
You can use | | cost = bonus, rage | ||
| concentration = | |||
Rage ends early if you | | damage = | ||
{{ | | damage2 = | ||
= | | attack roll = | ||
| recharge = | |||
| duration = | |||
| range = self | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| | | condition = Rage: Tiger Heart | ||
| | | condition duration = 10 | ||
| | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | |||
| class learns at level 3 = Wildheart | |||
| notes = | |||
* The level 9 damage increase does not get applied to throwing damage. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
Revision as of 16:40, 9 March 2024
Rage: Tiger Heart is a Wildheart Barbarian bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
Description
Enter a that empowers your leaps.
You can use , and your jump distance increases by![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by
4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.