Rage: Wolf Heart (Condition): Difference between revisions
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* Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}. | * Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}. |
Revision as of 16:40, 9 March 2024
- Can use
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft.
and allies have - Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Properties
Stack ID:
RAGE
Status groups: SG_Rage, SG_RemoveOnRespec
Loses duration: end of turn
![](/w/images/thumb/f/fe/Options_Icon.png/25px-Options_Icon.png)
Notes
- The bonus damage does not increase to 3 at level 9 like the normal version of .
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
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