Kressa Bonedaughter: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Mistress of Souls
| title = Kressa Bonedaughter
| description = Kressa Bonedaughter
| description = Kressa Bonedaughter
| image =  
| image= Kressa Bonedaughter.png
}}
}}
{{CharacterInfo
{{Infobox character
|title      = Mistress of Souls
| name = Kressa Bonedaughter
|name        = Kressa Bonedaughter
| class = [[Wizard]]
|image      =  
| image = Kressa Bonedaughter.png
|STR        = 10
| voice = Bronwen Price
|DEX        = 14
| titles = Mistress of Souls
|CON        = 17
| race = [[Human]]
|INT        = 19
| family = [[Maghtew Budj]] (husband)
|WIS        = 14
| level = 8
|CHA        = 13
 
|str save    =  
| modules =
|dex save    =  
{{Infobox statistics
|con save    =  
| child = yes
|int save    = yes
| size = Medium
|wis save    = yes
| type = Humanoid
|cha save    =  
| hit_points_tactician = 84
|level      = 8
| armour_class = 15
|race        = [[Human]]
| movement_speed_meters =  
|type        = Humanoid
| movement_speed_feet =  
|HP          = 84 (Tactician)
| weight_kg = 75
|AC          = 15
| weight_lb = 150
|speed      =  
| hiddenlevel = 8
|size        = Medium
| str = 10
|weight      = 150lbs / 75kg
| dex = 14
|proficiency =  
| con = 17
|initiative  = +2
| int = 19
|passive    =  
| wis = 14
{{SmIconLink|Extra Attack Icon.png|Extra Attack}}<br>
| cha = 13
{{SmIconLink|Generic Necrotic Icon.png|Grave Magic (Passive Feature)|Grave Magic|size=24}}<br>
| int_save_proficiency = yes
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}<br>
| wis_save_proficiency = yes
{{SmIconLink|Sculpt Spells Icon 64px.png|Sculpt Spells}}<br>
 
{{SmIconLink|Tenacity Icon.png|Tenacity (Weapon Action)|Tenacity}}
| condition1_name = Mage Armour
|bludgeoning =
| condition1_description = Base AC is 13.
|piercing    =
 
|slashing    =
| feature1_name = Extra Attack
|acid        =
| feature1_description = Make an additional free attack after an unarmed or weapon attack.  
|cold        =  
| feature2_name = Grave Magic
|fire        =  
| feature2_description = Spells deal an additional 1d8 Necrotic damage.
|force      =  
| feature3_name = Opportunity Attack
|lightning  =  
| feature3_description = Automatically attack an enemy moving out of your reach.  
|necrotic    =  
| feature4_name = Sculpt Spells
|poison      =  
| feature4_description = Allies aren't damaged by your evocation spells.  
|psychic    =  
| feature5_name = Tenacity (passive feature)
|radiant    =  
| feature5_description = If your attack misses, deal bludgeoning damage anyway.
|thunder    =  
}} }}
|class      =  
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]].
|background  =
 
|location    = [[Mind Flayer Colony]]
==Overview==
|faction    = [[Cult of the Absolute]]
===Background===
|family      =  
Kressa is a [[Myrkul|Myrkulite]] necromancer working under [[Balthazar]], performing research and experiments on tadpolled victims in the Mind Flayer Colony.
|allies      =  
 
|enemies    =
===Related quests===
|alt-name    =
* [[Open Your Scars]]
|alt-image  =
 
== History ==
{{SpoilerDurge|
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}}
}}
}}
'''Kressa Bonedaughter''' is a member of the [[Cult of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called [[Myrkul's Gift]].


== Chapter Two ==
==Involvement==
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the [[Myrkul's Gift (Condition)|Myrkul's Gift]] buff as well.


{{SpoilerBox|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened him up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony displayed, but will inevitably attack the party once dialogue is concluded.
{{SpoilerDurge|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.


A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
Line 70: Line 72:
After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.}}
After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.}}


== Spells and Abilities ==
==Combat==
*[[Incubate Death]]
=== Spells and abilities ===
* {{SAI|Incubate Death}}
* {{SAI|Fireball}}
* {{SAI|Bone Chill}}
* {{SAI|Misty Step}}
* {{SAI|Shield}} {{Tactician}}


== Conditions ==
=== Notable loot ===
*{{SmIconLink|Mage Armour Icon.png|Mage Armor}}
* {{MdRarityItem|Myrkulite Scourge}}


== Loot ==
== Related literature ==
*{{IconLink|Flail PlusOne Icon.png|Myrkulite Scourge|size=24px}}
* {{MdRarityItem|Kressa's Notes}}
* {{MdRarityItem|Mistress of Souls' Research Log}}
* {{MdRarityItem|Clasped Book|uid=BOOK_GEN_Book_Rich_A}}
* {{MdRarityItem|Journal of Magthew Budj}}


== Related Items ==
==Notes==
* [[Kressa's Notes]]
{{notebegin}}
* Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.
{{noteend}}


== Related Quests ==
==External links==
* [[Open your Scars]]
* {{FRWiki|Kressa Bonedaughter|long}}
{{SpoilerBox|
 
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}}
{{NavAct2Finale}}
}}
[[Category:Myrkulite]]

Revision as of 08:39, 10 May 2024

Kressa Bonedaughter is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists, Hairy Henry, Ironfinger and Maghtew Budj. She provides a buff called Myrkul's Gift.

Overview

Background

Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony.

Related quests

History

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.
— Quest journal entry after speaking with Kressa

Involvement

When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the Myrkul's Gift buff as well.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

If playing as The Dark Urge, Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.

A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.

After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.

Combat

Spells and abilities

Notable loot

Related literature

Notes

  • Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.

External links