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Lorroakan/Combat: Difference between revisions
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* {{CharLink|Fire Myrmidon}} | * {{CharLink|Fire Myrmidon}} | ||
* {{CharLink|Water Myrmidon}} | * {{CharLink|Water Myrmidon}} | ||
== Encounter details == | |||
At the start of the fight, Lorroakan will begin siphoning power from his four myrmidons, granting him '''immunity''' to {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}. If he is attacked, he will use {{SAI|Elemental Retort}} on the person who attacked him, dealing significant damage from 4 different elemental types, one for every myrmidon he is siphoning from. Elemental Retort doesn't cost a {{action|reaction}}, allowing him to use it over and over again each round. | |||
On its first turn, the Earth Myrmidon will cast {{SAI|Stoneskin}} on Lorroakan, giving him extra resistances to non-magical damage. | |||
If the party saved Rolan from his expedition into the [[Shadow-Cursed Lands]] in Act Two, but did not save [[Cal]] and [[Lia]] during [[Rescue the Tieflings]], then Rolan will choose to fight alongside Lorroakan instead of abandoning him to help the party. | |||
== Tactics == | == Tactics == | ||
Ignoring Lorroakan and killing his Myrmidons first is a possible strategy. Each killed Myrmidon removes the associated elemental immunity and damage from Elemental Retort, making it less punishing to actually attack him. | |||
Alternatively, it is also possible to simply tank the damage with your strongest martial characters and aim to kill Lorroakan outright as he only has 98 HP on Balanced difficulty and is the most dangerous with his array of spells. | Alternatively, it is also possible to simply tank the damage with your strongest martial characters and aim to kill Lorroakan outright as he only has 98 HP on Balanced difficulty and is the most dangerous enemy with his array of spells. Given his 4 different damage immunities it may be easiest to deal this damage through weapon attacks, especially if the character in question has equipment to enable [[critical hit]]s. | ||
=== Tactician difficulty === | === Tactician difficulty === |
Revision as of 00:53, 12 July 2024
Overview | Combat |
This page focuses on Lorroakan's behavior during turn-based combat gameplay.
Attacks and abilities
Allies
- Krank
- Miklaur
- Rolan (conditional)
- Air Myrmidon
- Earth Myrmidon
- Fire Myrmidon
- Water Myrmidon
Encounter details
At the start of the fight, Lorroakan will begin siphoning power from his four myrmidons, granting him immunity to Acid, Cold, Fire, Lightning. If he is attacked, he will use on the person who attacked him, dealing significant damage from 4 different elemental types, one for every myrmidon he is siphoning from. Elemental Retort doesn't cost a Reaction, allowing him to use it over and over again each round.
On its first turn, the Earth Myrmidon will cast
on Lorroakan, giving him extra resistances to non-magical damage.If the party saved Rolan from his expedition into the Shadow-Cursed Lands in Act Two, but did not save Cal and Lia during Rescue the Tieflings, then Rolan will choose to fight alongside Lorroakan instead of abandoning him to help the party.
Tactics
Ignoring Lorroakan and killing his Myrmidons first is a possible strategy. Each killed Myrmidon removes the associated elemental immunity and damage from Elemental Retort, making it less punishing to actually attack him.
Alternatively, it is also possible to simply tank the damage with your strongest martial characters and aim to kill Lorroakan outright as he only has 98 HP on Balanced difficulty and is the most dangerous enemy with his array of spells. Given his 4 different damage immunities it may be easiest to deal this damage through weapon attacks, especially if the character in question has equipment to enable critical hits.
Tactician difficulty
On Tactician, he gains Elemental Retort for acid, fire, lightning and cold elements, which ignores resistance and slightly increases damage. This can make his Elemental Retort more powerful.
Notable loot
Notes
- Lorroakan's myrmidons have weaker weapons compared to other myrmidons encountered throughout the game. They don't have innate elemental damage components and are not enchanced. The unique weapon abilities aren't changed.