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Chill of the Mountain: Difference between revisions
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{{ActionPage | |||
| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}. | |||
| image = Ray of Frost.webp | |||
| controller icon = Ray of Frost Icon.webp | |||
| icon = Ray of Frost Unfaded Icon.webp | |||
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | |||
| cost = action, ki | |||
| damage = 1d10 | |||
| damage type = Cold | |||
| range = ranged | |||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}} | |||
| condition = Ray of Frost | |||
| condition duration = 1 | |||
| attack roll = ranged spell | |||
| notes = | |||
| class learns at level 3 = Way of the Four Elements | |||
}} | |||
{{MonkNavbox}} |
Latest revision as of 08:23, 29 July 2024
Chill of the Mountain is an action that allows a Way of the Four Elements Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.
Properties
- Cost:
- Action + Ki Point
- Damage:
- 1d10 (1~10) Cold
- Details:
- Ranged spell attack roll
- Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to 2d10 (2~20) Cold
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements