Ad placeholder

Divination School: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Moved quote for consistency)
 
(18 intermediate revisions by 10 users not shown)
Line 3: Line 3:
| image = Class Wizard Divination Badge Icon.png
| image = Class Wizard Divination Badge Icon.png
}}
}}
{{Quote|You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.}}
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
[[Category:Subclasses]]
 
[[File:Class Wizard Divination Badge Icon.png|150px|frameless|upright=1.5|left]] '''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]].
{{Quote class|{{PAGENAME}}}}
{{clear}}
 
== Subclass Features ==
== Subclass features ==
{{SubclassNote|Wizard}}
 
{{Level header|2}}
 
; Divination Savant
: Halves the cost to learn [[Divination spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
{{HorizontalRuleImage}}
 
; {{Pass|Portent|w=40}}
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.
 
{{Level header|6}}
 
; {{Pass|Expert Divination|w=40}}
: You gain an additional '''Portent Die'''. When taking a [[Short Rest]] you receive a set of [[Prophecy|Prophecies]]. Complete them to regain missing Portent Dice.


=== Level 2 ===
{{Level header|10}}


* '''Divination Savant:''' Halves the cost to learn [[:Category:Divination Spells|Divination spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
; {{SAI|Third Eye: Darkvision|w=40}}
* [[File:PassiveFeature_Portent.png|64x64|frameless|upright=0.1|Portent]] '''Portent:''' Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within [[File:Range Icon.png|24x24px|Range]]18m / 60ft of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.
: Once per long rest, use an action to gain the ability to see in the dark out to {{Range|m=24|ft=80}}, akin to {{SAI|Superior Darkvision}}, without expending a [[Spells#Spell Slots|Spell Slot]].


=== Level 6 ===
{{HorizontalRuleImage}}


* [[File:PassiveFeature_ExpertDivination.png|64x64|frameless|upright=0.1|Expert Divination]] '''Expert Divination:''' You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.
; {{SAI|Third Eye: See Invisibility|w=40}}
: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]].


=== Level 10 ===
: Both Third Eye bonuses can be active at the same time.


* [[File:Spell_TheThirdEye_Darkvision.png|64x64|frameless|upright=0.1|Third Eye: Darkvision]] '''Third Eye: Darkvision:''' Once per long rest, use an action to gain the ability to see in the dark out to [[File:Range Icon.png|24x24px|Range]]18m / 60ft akin to [[Superior Darkvision]].
{{WizardNavbox}}
* [[File:Spell_TheThirdEye_SeeInvisibility.png|64x64|frameless|upright=0.1|Third Eye: See Invisibility]] '''Third Eye: See Invisibility:''' Once per long rest, use an action to cast [[See Invisibility]] without expending a [[Spells#Spell Slots|Spell Slot]].
[[Category:Subclasses]]
Both Third Eye bonuses can be active at the same time.

Latest revision as of 17:43, 29 July 2024

Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Divination Savant
Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Bg3 content hr.png
Portent Portent
Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within  Range: 18 m / 60 ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.

Level 6

Expert Divination Expert Divination
You gain an additional Portent Die. When taking a Short Rest you receive a set of Prophecies. Complete them to regain missing Portent Dice.

Level 10

Third Eye: Darkvision Third Eye: Darkvision
Once per long rest, use an action to gain the ability to see in the dark out to  Range: 24 m / 80 ft, akin to Superior Darkvision Superior Darkvision, without expending a Spell Slot.
Bg3 content hr.png
Third Eye: See Invisibility Third Eye: See Invisibility
Once per long rest, use an action to gain the ability to see Invisible Invisible creatures out to  Range: 9 m / 30 ft, without expending a Spell Slot.
Both Third Eye bonuses can be active at the same time.