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Mason's Guild: Difference between revisions
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==Overview== | ==Overview== | ||
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. | The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. | ||
Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". | Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". | ||
===Mason's Guild Basement=== | |||
The party can reach the [[Mason's Guild Basement]] in two ways. At {{coords|-129|23}}, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At {{Coords|-130|21}} is a control wheel that services an elevator leading to the basement. | |||
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the [[Tower-Shaped Key]] from {{CharLink|Mattis}} at the [[Last Light Inn]] | Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the [[Tower-Shaped Key]] from {{CharLink|Mattis}} at the [[Last Light Inn]] | ||
Revision as of 22:56, 26 August 2024
Shadow-Cursed Lands | ||||
Grand Mausoleum | ||||
↑ | ||||
House of Healing | ← | Mason's Guild | ||
↓ | ||||
Reithwin Tollhouse |
Overview
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.
Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".
Mason's Guild Basement
The party can reach the Mason's Guild Basement in two ways. At X: -129 Y: 23, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At X: -130 Y: 21 is a control wheel that services an elevator leading to the basement.
Inside the basement at X: 129 Y: -692 there is a Keyholed Herald ( DC 10 Perception check) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the Tower-Shaped Key from Mattis at the Last Light Inn
At the end of the hallway there is the Mason's Hall with some shadow enemies: Shadow ×5 and Wraith ×1.
On the table is the Mason's Log, which will complete the quest
. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)Behind the altar is a trapped (Perception DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains Helmet of Arcane Acuity
At X: 120 Y: -734 there is a button (Perception DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including Scroll of Knock). On a table nearby is a Moonrise Diagram, which marks a secret item stash in the Moonrise dungeon on the map.
Creatures
Quests
Loot
- Infernal Iron - on the ground level, in the northeast near the iron ladder at X: -103 Y: 19
- Helmet of Arcane Acuity - in a chest behind an altar in the basement
- Mason's Log - in the basement at X: 108 Y: -748
- Moonrise Diagram -- in the basement at X: 120 Y: -734