Rage: Tiger Heart: Difference between revisions
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'''Rage: Tiger Heart''' is a | {{ActionPage | ||
| summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | |||
| description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | |||
| | | extra description = You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
You can use | | image = Rage Tiger Heart.webp | ||
| cost = bonus, rage | |||
Rage ends early if you | | concentration = | ||
| damage = | |||
| damage2 = | |||
| attack roll = | |||
| | | recharge = | ||
| | | duration = | ||
| | | range = self | ||
| aoe = | |||
| aoe m = | |||
== | | aoe ft = | ||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| condition = Rage: Tiger Heart | |||
Rage | | condition duration = 10 | ||
| condition2 = Rage Impeded | |||
| condition2 duration = Permanent | |||
| class learns at level 3 = Wildheart | |||
| notes = | |||
'' | * The level 9 damage increase does not get applied to throwing damage. | ||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
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Latest revision as of 03:18, 28 April 2024
Rage: Tiger Heart is a Wildheart Barbarian bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
Description
Enter a that empowers your leaps.
You can use , and your jump distance increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.