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| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer. | | description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer. | ||
| image = Ragzlin.png | | image = Ragzlin.png | ||
}}{{ | }} | ||
| | {{Spoiler warning|act=1}} | ||
|name = Dror Ragzlin | {{Infobox character | ||
| | | name = Dror Ragzlin | ||
| class = [[Barbarian]] | |||
| race = [[Hobgoblin]] | |||
| hometown = [[Shattered Sanctum]] | |||
| image = Dror Ragzlin Quest.webp | |||
| voice = Adam Diggle | |||
| level = 5 | |||
|race=[[Hobgoblin]] | |||
| | |||
| | |||
| | |||
| | |||
== | | modules = | ||
Ragzlin | {{Infobox statistics | ||
| child = yes | |||
| size = Medium | |||
| type = Humanoid | |||
| armour_class = 14 | |||
| hit_points = 75 | |||
| hit_points_tactician = 97 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 50 | |||
| weight_lb = 100 | |||
| hiddenlevel = 5 | |||
| str = 18 | |||
| dex = 12 | |||
| con = 16 | |||
| int = 12 | |||
| wis = 10 | |||
| cha = 15 | |||
| cha_save_proficiency = yes | |||
| str_save_proficiency = yes | |||
| con_save_proficiency = yes | |||
| int_save_proficiency = yes | |||
| wis_save_proficiency = yes | |||
| feature1_name = Opportunity Attack | |||
| feature1_description = Automatically attack an enemy moving out of your reach. | |||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| feature3_name = Unarmoured Defence (Barbarian) | |||
| feature3_description = While unarmoured, add your CON modifier to your AC. | |||
| feature4_name = Martial Advantage | |||
| feature4_description = Can deal +2d6 physical damage with a weapon attack once per turn. | |||
| feature5_name = Danger Sense | |||
| feature5_description = While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces. | |||
| feature6_name = Fast Movement | |||
| feature6_description = Movement increases by 3m (10ft) while not heavily armoured. | |||
| feature7_name = Extra Attack | |||
| feature7_description = Make an additional free attack after making an unarmed or weapon attack. | |||
| feature7_mode = | |||
| feature8_name = Legendary Action: Devoted Galvanism | |||
| feature8_description = When an enemy targets their ally with an ability, Galvanise nearby Absolutists and grant them Action Surge. | |||
| feature8_mode = Honour | |||
}} | |||
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]]. | |||
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}} | |||
==Overview== | |||
=== Background === | |||
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed. | |||
===Gameplay=== | |||
* Dror Ragzlin is a [[Hobgoblin]] and a [[True Soul]] of the Absolute | |||
* He can be encountered during Act 1 and briefly during Act 2 | |||
* In combat, he functions as a [[Barbarian]] | |||
* Choices made by the player determine if he's hostile or not | |||
== | ===Quests=== | ||
* | * [[Defeat the Goblins]] | ||
* [[Save the First Druid]] | |||
* | * [[Save the Refugees]] | ||
* [[ | |||
== | == History == | ||
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of ''Baldur's Gate 3'', he was infected with a Tadpole and granted command over a large group of goblins. | |||
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party. | |||
{{ | == Involvement == | ||
===Act One=== | |||
Ragzlin will be first seen during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash. | |||
====Shattered Sanctum==== | |||
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move. | |||
Party choices can make a foe or ally out of Ragzlin. | |||
===Act Two=== | |||
====Mind Flayer Colony==== | |||
In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies. | |||
In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]). | |||
== Combat == | |||
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | |||
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on. | |||
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | |||
=== Skills and Abilities === | |||
{{Feature box|Leadership}} | |||
{{Feature box|Absolute Power}} | |||
{{Feature box|Repulsor (Dror Ragzlin)}} | |||
{{Feature box|Action Surge}} | |||
=== Honour Mode === | |||
{{Feature box|Galvanise}} | |||
=== Loot === | |||
* {{MdRarityItem|Faithbreaker}} | |||
* {{MdRarityItem|Dror Ragzlin's Key}} | |||
* {{MdRarityItem|Mind Flayer Parasite Specimen}} | |||
==Gallery== | |||
<gallery heights="200"> | |||
Ragzlin.png|A smiling Ragzlin. | |||
Dror Ragzlin Model.png|Ragzlin's model. | |||
</gallery> | |||
== External links == | |||
* {{FRWiki|Dror Ragzlin|long}} | |||
{{NavGoblinCamp}} | |||
[[Category: Hobgoblins]] | [[Category: Hobgoblins]] | ||
[[Category: Bosses]] | [[Category: Bosses]] | ||
[[Category: Followers of the Absolute]] | [[Category: Followers of the Absolute]] | ||
[[Category: | [[Category: Available to Speak with Dead]] |
Latest revision as of 08:20, 28 April 2024
![]() | Spoiler warning: The following content contains unhidden spoilers for Act 1. | ![]() |
Dror Ragzlin | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 5 | |||||||||||||
Voiced by | Adam Diggle | ||||||||||||
Information | |||||||||||||
Race | Hobgoblin | ||||||||||||
Class | Barbarian | ||||||||||||
Hometown | Shattered Sanctum | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 50 kg (100 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While unarmoured, add your CON modifier to your AC. | ||||||||||||
| Can deal +2d6 physical damage with a weapon attack once per turn. | ||||||||||||
| While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces. | ||||||||||||
| Movement increases by 3m (10ft) while not heavily armoured. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
Honour | When an enemy targets their ally with an ability, Galvanise nearby Absolutists and grant them Action Surge. |
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!— Renowned scholar, Volothamp Geddarm
Overview[edit | edit source]
Background[edit | edit source]
Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. Found by the party attempting to speak with the corpse of a Mind Flayer, depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
Gameplay[edit | edit source]
- Dror Ragzlin is a Hobgoblin and a True Soul of the Absolute
- He can be encountered during Act 1 and briefly during Act 2
- In combat, he functions as a Barbarian
- Choices made by the player determine if he's hostile or not
Quests[edit | edit source]
History[edit | edit source]
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of Baldur's Gate 3, he was infected with a Tadpole and granted command over a large group of goblins.
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.
Involvement[edit | edit source]
Act One[edit | edit source]
Ragzlin will be first seen during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.
Shattered Sanctum[edit | edit source]
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move.
Party choices can make a foe or ally out of Ragzlin.
Act Two[edit | edit source]
Mind Flayer Colony[edit | edit source]
In Act 2, if you allow Balthazar to take the Nightsong, you will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the player an audience with Ketheric Thorm who will allow you to pray at the altar of the Absolute. Doing so will result in you being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle you and your party into zombies.
In the fight that ensues you will find Zombie Dror Ragzlin (unless he survived Act One) and Zombie Minthara (if she died in Act One or if you didn't rescue her from her prison in Act Two).
Combat[edit | edit source]
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like Darkness, Grease or Hunger of Hadar, can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.