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'''Ramazith's Tower''' is a [[List of Locations|location]] in the Upper City of [[Baldur's Gate]] in [[Act Three]]. It is the home of the wizard [[Lorroakan]] and can be accessed through a portal in [[Sorcerous Sundries]].
{{Location page
 
| name = Ramazith's Tower
==Overview==
| alt name =
Ramazith's tower is made up of three floors.  
| image = Ramazith's Tower.jpg
| image description = View from outside
| act = three
| summary = It is the home of the wizard {{CharLink|Lorroakan}} and can be accessed through a portal in [[Sorcerous Sundries]].
| region prefix = the
| region = Upper City
| north =
| west =
| east =
| south =
}}
== Overview ==
Ramazith's tower is made up of three floors.


=== Top floor ===
=== Top floor ===
You will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal you entered there.
The party arrive at the top floor of Ramazith's Tower via a portal in [[Sorcerous Sundries]]. This portal returns the party to the same location they entered from in Sorcerous Sundries.
 
[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.


From this floor, you can jump down to the middle area via a series of floating pieces of furniture on the northeast side of the room.  
Lorroakan and his elemental [[Myrmidon|myrmidons]] are on the top floor, awaiting information on the {{CharLink|Aylin|Nightsong}}. The quest {{Quest|Find the Nightsong}} reaches its climactic conclusion here.


=== Middle floor ===
=== Middle floor ===
This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier {{Coords|4960|688}}, jumping down a series of floating tables/shelves, or [[Feather Fall (Condition)|Feather Fall]]/[[Fly]] from the top floor balconies.  
The middle floor consists of an indoor inner area and an outdoor outer ring, which can be reached by either jumping through the windows on this floor, demolishing the barrier at {{Coords|4960|688}}, jumping down a series of floating tables/shelves, or using {{SAI|Feather Fall}} / {{SAI|Fly}} from the top floor balconies.


Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.
Five pillars are scattered around this floor, each with a 'Weave Button' and an invisible plaque in front of them, which can be made visible with {{SAI|See Invisibility}}:
* The '''Below''' button (Northwest) teleports your party to the bottom floor.
* The '''Below''' button (Northwest) teleports the party to the bottom floor.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Cleanup''' button (West) activates several {{SAI|Cloudkill}} traps around the room.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Turret]]s.
* The '''Vault''' button (Southeast) teleports the character who pressed it to the [[Sorcerous Vault]].
* The '''Vault''' button (Southeast) teleports the party member who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball from the top of the tower.


=== Bottom floor ===
=== Bottom floor ===
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted, they are always visible with see Invisibility, and disabled ({{Ability check|Arcana|20}}). There is also a button marked '''Above''' that teleports your party back to the middle floor.
The bottom floor has two {{SAI|Globe of Invulnerability}} arcane barriers protecting {{SmRarityItem|Markoheshkir}} and the {{SmRarityItem|Robe of the Weave}}. To disable the barriers, an invisible lever in front of each barrier must be successfully spotted; they can be made visible with {{SAI|See Invisibility}} and disabled by passing a {{Ability check|Arcana|20}}. A failed check casts {{SAI|Disintegrate}} on the party member. There is also a button marked '''Above''' that teleports the party back to the middle floor.


Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
A nearby [[Trap|trapped]] case (DC 15) contains the {{SmRarityItem|High Security Vault n°1 Key}}, which opens Vault 1 in the [[The Counting House]]. Additionally, a {{SmRarityItem|Sorcerous Sundries Mystery Door Key}} can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].


===Related locations===
== Related locations ==
*[[Sorcerous Sundries]]
* {{Loc|Sorcerous Sundries}}
*[[Sorcerous Vault]]
* {{Loc|Sorcerous Vault}}


===Related quests===
== Related quests ==
* [[Find the Nightsong]]
* {{Quest|Find the Nightsong}}
* [[Gather Your Allies]]
* {{Quest|Gather Your Allies}}


===Notable characters===
== Notable characters ==
{{div col}}
{{div col}}
*[[Lorroakan]]
* {{MdCharLink|Krank}}
*[[Miklaur]]
* {{MdCharLink|Lorroakan}}
*[[Rolan]]
* {{MdCharLink|Miklaur}}
* {{MdCharLink|Rolan}}
{{div col end}}


====Creatures====
== Notable creatures ==
*[[Krank]]
{{div col}}
*[[Air Myrmidon]]
* {{MdCharLink|Air Myrmidon}}
*[[Earth Myrmidon]]
* {{MdCharLink|Arcane Turret|Arcane Turrets}}
*[[Fire Myrmidon]]
* {{MdCharLink|Earth Myrmidon}}
*[[Water Myrmidon]]
* {{MdCharLink|Fire Myrmidon}}
*[[Arcane Cannon]] (on the middle floor)
* {{MdCharLink|Water Myrmidon}}
{{div col end}}
{{div col end}}


==Notable Loot==
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Markoheshkir}}
* {{MdRarityItem|Despair of Athkatla}} carried by Lorroakan
*{{RarityItem|Robe of the Weave}}
* {{MdRarityItem|High Security Vault n°1 Key}} inside a [[Trap|trapped]] case (DC 15), next to Markoheshkir and Robe of the Weave
* Dropped by [[Lorroakan]]:
* {{MdRarityItem|Markoheshkir}} under a Globe of Invulnerability on the bottom floor
**{{RarityItem|Despair of Athkatla}}
* {{MdRarityItem|Robe of the Weave}} under a Globe of Invulnerability on the bottom floor
**{{RarityItem|Shelter of Athkatla}}
* {{MdRarityItem|Shelter of Athkatla}} carried by Lorroakan
* {{MdRarityItem|Sorcerous Sundries Mystery Door Key}} in a gilded chest on the bottom floor


==Gallery==
== Gallery ==
<gallery heights="200">
<gallery heights="250">
Ramazith's_View.jpg|The view from the tower. You can see both the Upper and Lower cities from here.
Ramazith's_View.jpg|The view from the tower.<br>Both the Upper and Lower City can be seen from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View2.webp|Different angle
Ramazith's_View1.webp|The same view
Ramazith's_View1.webp|The same view
Chau-nguy-n-th-hoai-ngthchau-ramazithplatform-2.jpg|Concept art by Châu Nguyễn Thị Hoài
</gallery>
</gallery>


==Notes==
== Notes ==
* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].
{{notebegin}}
* [[Rolan]] takes over the tower if he survived [[Act Two]] and if the party sided with [[Dame Aylin]] to complete [[Find the Nightsong]].
{{noteend}}


[[Category:Locations]][[Category:Act Three Locations]]
{{Upper City}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 12:44, 26 January 2025

Ramazith's Tower is a Location within the Upper City in Act Three of Baldur's Gate 3. It is the home of the wizard Lorroakan Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview[edit | edit source]

Ramazith's tower is made up of three floors.

Top floor[edit | edit source]

The party arrive at the top floor of Ramazith's Tower via a portal in Sorcerous Sundries. This portal returns the party to the same location they entered from in Sorcerous Sundries.

Lorroakan and his elemental myrmidons are on the top floor, awaiting information on the Aylin Nightsong. The quest Find the Nightsong Find the Nightsong reaches its climactic conclusion here.

Middle floor[edit | edit source]

The middle floor consists of an indoor inner area and an outdoor outer ring, which can be reached by either jumping through the windows on this floor, demolishing the barrier at X: 4960 Y: 688, jumping down a series of floating tables/shelves, or using Feather Fall Feather Fall / Fly Fly from the top floor balconies.

Five pillars are scattered around this floor, each with a 'Weave Button' and an invisible plaque in front of them, which can be made visible with See Invisibility See Invisibility:

  • The Below button (Northwest) teleports the party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Turrets.
  • The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball from the top of the tower.

Bottom floor[edit | edit source]

The bottom floor has two Globe of Invulnerability Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each barrier must be successfully spotted; they can be made visible with See Invisibility See Invisibility and disabled by passing a DC 20 Arcana check. A failed check casts Disintegrate Disintegrate on the party member. There is also a button marked Above that teleports the party back to the middle floor.

A nearby trapped case (DC 15) contains the High Security Vault n°1 Key, which opens Vault 1 in the The Counting House. Additionally, a File:Sorcerous Sundries Mystery Door Key Unfaded Icon.pngSorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Notable creatures[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery[edit | edit source]

Notes[edit | edit source]