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Rage: Wolf Heart (Condition): Difference between revisions

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{{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}.
* Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}.
Line 6: Line 6:
* Cannot cast or concentrate on [[Spells|spells]].
* Cannot cast or concentrate on [[Spells|spells]].
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| stack id =
| condition = Rage: Wolf Heart's Prey
RAGE
| condition radius m = 2
| stack priority =
| stack id = RAGE
6
| stack priority = 6
| status groups =
| status groups = SG_Rage, SG_RemoveOnRespec
SG_Rage, SG_RemoveOnRespec
| tick type = end turn
| tick type =
| properties = UnavailableInActiveRoll
end turn
| grants = End Rage
| properties =
| notes = * The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
UnavailableInActiveRoll
| notes =
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
}}
}}

Latest revision as of 09:41, 6 June 2024

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Properties

Stack ID Stack ID: RAGE

Status groups Status groups: SG_RageSG_RemoveOnRespec

Loses duration Loses duration: end of turn

Stack priority Stack priority: 6

More properties More properties:

Grants:

Condition: Rage: Wolf Heart's Prey

Rage: Wolf Heart's Prey Rage: Wolf Heart's Prey

Radius: 2 m / 7 ft

  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have Advantage Icon.png Advantage on melee Attack rolls against this creature.

Notes

  • The bonus damage does not increase to 3 at level 9 like the normal version of Rage Rage.

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Sources of Rage: Wolf Heart