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{{PageSeo | |||
| description = Harper Bor is an optimistic high half-elf barbarian who is part of the Harpers in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and a bedroom. | |||
| image = Harper Bor.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| | | name = Harper Bor | ||
| image = <gallery> | |||
|image=<gallery> | |||
Harper Bor.png|In-game | Harper Bor.png|In-game | ||
Portrait Bor.png|Portrait | Portrait Bor.png|Portrait | ||
</gallery> | </gallery> | ||
| | | identity = Male | ||
|faction=[[Harpers]] | | va = James Bradwell | ||
|size=Medium | | faction = [[Harpers]] | ||
|type=Humanoid | | size = [[Medium]] | ||
| | | type = [[Humanoid]] | ||
|e hp=43 | | race = [[Half-Elf]] | ||
|hp=62 | | subrace = [[High Half-Elf]] | ||
|t hp=80 | | class = [[Barbarian]] | ||
|movement m=9 | | level = 6 | ||
|weight kg=75 | | e hp = 43 | ||
|str=15 | | hp = 62 | ||
|dex=14 | | t hp = 80 | ||
|con=15 | | ac = 13 | ||
|int=10 | | movement m = 9 | ||
|wis=12 | | weight kg = 75 | ||
|cha=12 | | xp = 90 | ||
|str save prof=yes | | str = 15 | ||
|con save prof=yes | | dex = 14 | ||
|passives=Danger Sense, Darkvision | | con = 15 | ||
| int = 10 | |||
| wis = 12 | |||
| cha = 12 | |||
| str save prof = yes | |||
| con save prof = yes | |||
| athletics = 2 | |||
| acrobatics = 2 | |||
| perception = 1 | |||
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Fey Ancestry, Opportunity Attack, Unarmoured Defence (Barbarian) | |||
| uuid = 34a9bfd8-1ca2-4a1c-b72e-2bf1cfc046a4 | |||
| uid = S_HAV_HarperGuard_002 | |||
| stats = HAV_Harper_HalfElf_Barbarian | |||
}} | }} | ||
'''Bor''' is an optimistic [[ | '''Harper Bor''' is an optimistic [[Harper]] veteran{{ref|Devnotes:<br>''Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.''}} who patrols the bar and bedroom of [[Last Light Inn]] during [[Act Two]]. | ||
{{DiQ|Rest while you can - just not in the beds, unless your tadpole wants lice for company.|Bor|'s cheeky remark}} | |||
== Involvement == | == Involvement == | ||
=== Last Light Inn === | === Act Two === | ||
Bor can be first encountered at the [[Last Light Inn]], where he patrols the back of the inn | ==== Last Light Inn ==== | ||
Bor can be first encountered at the [[Last Light Inn]], where he patrols the back of the inn. Provided the [[tiefling refugees]] and {{CharLink|Mirkon}} survive [[Act One]], Bor can be found chatting with Mirkon in the bedroom. | |||
=== Resolve the Abduction === | ==== Resolve the Abduction ==== | ||
When | When {{CharLink|Marcus Falgor|Marcus}} attacks the inn and attempts to kidnap {{CharLink|Isobel}} during {{Quest|Resolve the Abduction}}, Bor is not affected by the {{Cond|Impaled}} condition and instead is {{Cond|Surprised}}, or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into a {{Cond|Shadow-Cursed Undead}}, save for {{CharLink|Jaheira}}. | ||
=== Assault Moonrise Towers === | ==== Assault Moonrise Towers ==== | ||
{{ | If Isobel is saved at the Last Light Inn and the {{CharLink|Aylin|Nightsong}} has been freed from her cage and heads for Moonrise, Bor follows Jaheira to [[Moonrise Towers]]. However, Bor is killed during the fight against [[Absolute]] forces before the party arrive. His corpse can be found within Moonrise, down the staircase leading down from the entrance, in front of {{CharLink|Z'rell|Disciple Z'rell}}. | ||
== Combat == | |||
=== Attacks and abilities === | |||
==Combat== | {{Feature box|Cleave|item=Battleaxe}} | ||
===Attacks and | |||
{{Feature box| | |||
{{Feature box|Lacerate|item=Battleaxe}} | {{Feature box|Lacerate|item=Battleaxe}} | ||
{{Feature box|Maiming Strike|item=Battleaxe}} | {{Feature box|Maiming Strike|item=Battleaxe}} | ||
{{Feature box|Main Hand Attack|item=Battleaxe}} | |||
{{Feature box|Rage}} | |||
{{Feature box|Reckless Attack}} | {{Feature box|Reckless Attack}} | ||
== Loot == | === Loot === | ||
*{{MdRarityItem|Battleaxe}} | * {{MdRarityItem|Battleaxe}} | ||
*{{MdRarityItem|Leather Armour}} | * {{MdRarityItem|Leather Armour}} | ||
== Related quests== | == Related quests== | ||
* | * {{Quest|Infiltrate Moonrise Towers}} | ||
* | * {{Quest|Resolve the Abduction}} | ||
== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
* Bor has an identical one-to-one copy of itself called | * Bor has an identical one-to-one copy of itself called {{SmCharLink|Arthus}} that only spawns when the party return to Last Light Inn, immediately after [[Moonrise Towers Prison|freeing the prisoners from Moonrise]]. | ||
** Arthus and Bor, however, do not share the same voice actor. | ** Arthus and Bor, however, do not share the same voice actor. | ||
* As of [[Patch | * As of [[Patch 7]], despite having [[Extra Attack]], Bor is not able to attack twice during his turns. | ||
{{noteend}} | {{noteend}} | ||
== References == | == References == | ||
{{notebegin}} | |||
{{reflist}} | {{reflist}} | ||
{{noteend}} | |||
{{Shadow-Cursed Lands}} | {{Shadow-Cursed Lands}} | ||
[[Category:Humanoids]] | |||
[[Category:Half-Elves]] | [[Category:Half-Elves]] | ||
[[Category: | [[Category:High Half-Elves]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Act Two]] | |||
[[Category:Characters in the Shadow-Cursed Lands]] | [[Category:Characters in the Shadow-Cursed Lands]] | ||
[[Category: | [[Category:Barbarians]] | ||
[[Category:Members of the Harpers]] | [[Category:Members of the Harpers]] | ||
Latest revision as of 20:40, 6 March 2025

“Rest while you can - just not in the beds, unless your tadpole wants lice for company.„
Involvement[edit | edit source]
Act Two[edit | edit source]
Last Light Inn[edit | edit source]
Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn. Provided the tiefling refugees and Mirkon survive Act One, Bor can be found chatting with Mirkon in the bedroom.
Resolve the Abduction[edit | edit source]
When Marcus attacks the inn and attempts to kidnap Isobel during , Bor is not affected by the condition and instead is , or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into a , save for Jaheira.
Assault Moonrise Towers[edit | edit source]
If Isobel is saved at the Last Light Inn and the Nightsong has been freed from her cage and heads for Moonrise, Bor follows Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party arrive. His corpse can be found within Moonrise, down the staircase leading down from the entrance, in front of Disciple Z'rell.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- Bor has an identical one-to-one copy of itself called Arthus that only spawns when the party return to Last Light Inn, immediately after freeing the prisoners from Moonrise.
- Arthus and Bor, however, do not share the same voice actor.
- As of Patch 7, despite having Extra Attack, Bor is not able to attack twice during his turns.
References[edit | edit source]
- ↑ Devnotes:
Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.