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Bor

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Harper Bor is an optimistic Harper veteran[1] who patrols the bar and bedroom of Last Light Inn during Act Two.
Rest while you can - just not in the beds, unless your tadpole wants lice for company.
Bor's cheeky remark

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn. Provided the tiefling refugees and MirkonMirkon survive Act One, Bor can be found chatting with Mirkon in the bedroom.

Resolve the Abduction[edit | edit source]

When MarcusMarcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Bor is not affected by the ImpaledImpaled condition and instead is SurprisedSurprised, or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into a Shadow-Cursed UndeadShadow-Cursed Undead, save for JaheiraJaheira.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn and the NightsongNightsong has been freed from her cage and heads for Moonrise, Bor follows Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party arrive. His corpse can be found within Moonrise, down the staircase leading down from the entrance, in front of Disciple Z'rellDisciple Z'rell.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Battleaxe
Damage: 2 + modifiers
2 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Maiming StrikeMaiming Strike (Action)   –  Battleaxe
Damage: 3~6
1d4 + 2WeaponWeapon

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Bor has an identical one-to-one copy of itself called ArthusArthus that only spawns when the party return to Last Light Inn, immediately after freeing the prisoners from Moonrise.
    • Arthus and Bor, however, do not share the same voice actor.
  • As of Patch 6 and after, despite having Extra Attack, Bor is not able to attack twice during his turns.

References[edit | edit source]

  1. Devnotes:
    Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.