Ad placeholder

Decrepit Sanctuary: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Location page
{{Location page
| prefix = The
| name = Decrepit Sanctuary
| name = Decrepit Sanctuary
| alt name =
| alt name prefix = the
| alt name = Druid Sanctuary
| image = Decrepit Sanctuary.jpg
| image = Decrepit Sanctuary.jpg
| image description = A massive tree stump in the Decrepit Sanctuary
| image description = A massive tree stump in the Decrepit Sanctuary
| act = one
| act = one
| summary = It is a secluded island with a massive tree stump in the center, infested with [[Ancient Mud Mephit]]s and [[Wood Woad]]s.
| summary = It is a secluded island with a massive tree stump in the center, infested with [[Ancient Mud Mephit]]s and [[Wood Woad]]s.
| region = Sunlit Wetlands
| region prefix = the
| region = Putrid Bog
| north = Blighted Village
| north = Blighted Village
| west = Riverside Teahouse
| west = Riverside Teahouse
| east =  
| east =  
| south =
| south =  
}}
}}
== Overview ==
== Overview ==
Following the quest [[Investigate Kagha]] will lead the party here where evidence of her conspiracy with the Shadow Druids can be discovered, though it can be discovered through exploration. To reach the Sanctuary, a chain of small islands must be {{SAI|Jump|jumped}} across. At the main island, the party will likely be attacked by the Mephits and Woads living there. The island has plenty of [[Difficult Terrain]] because of deep water and mud, which the Mephits will add onto through their attacks or deaths, along with patches of vines that can possibly result in being {{cond|Entangled}}.
If the illusion over the [[Sunlit Wetlands]] has not been dispelled, this area is known as the '''Druid Sanctuary'''.
 
To reach the Sanctuary, a chain of small islands must be {{SAI|Jump|jumped}} across. At the furthest, largest island, the party will likely be attacked by the Mephits and Woads living there. There is plenty of [[Difficult Terrain]] including deep water, mud (Mephits will add onto the latter through their attacks or deaths), and {{cond|Entangled|Entangling}} vines.


Despite the island being quite barren, there are a few magical items here.
Despite the island being quite barren, there are a few magical items here.
Following the quest [[Investigate Kagha]] will lead the party here, to evidence of her conspiracy with the Shadow Druids, though this evidenc can also be discovered through exploration.


==Creatures==
==Creatures==

Latest revision as of 18:28, 15 September 2024

Putrid Bog
Blighted Village
Riverside Teahouse Decrepit Sanctuary
The Decrepit Sanctuary (also known as the Druid Sanctuary) is a Location within the Putrid Bog in Act One of Baldur's Gate 3. It is a secluded island with a massive tree stump in the center, infested with Ancient Mud Mephits and Wood Woads.

Overview[edit | edit source]

If the illusion over the Sunlit Wetlands has not been dispelled, this area is known as the Druid Sanctuary.

To reach the Sanctuary, a chain of small islands must be jumped jumped across. At the furthest, largest island, the party will likely be attacked by the Mephits and Woads living there. There is plenty of Difficult Terrain including deep water, mud (Mephits will add onto the latter through their attacks or deaths), and Entangling Entangling vines.

Despite the island being quite barren, there are a few magical items here.

Following the quest Investigate Kagha will lead the party here, to evidence of her conspiracy with the Shadow Druids, though this evidenc can also be discovered through exploration.

Creatures[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

  • Letter to Kagha - In a hidden wooden crevice on the southern side of the massive tree stump. X: 85 Y: 212
  • The Sparkle Hands - In a chest at the base of the giant tree stump in the Decrepit Sanctuary. X: 93 Y: 211
  • Wood Woad Shield - On one of the Wood Woads guarding the main island.