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Divine Strike: Elemental Fury: Difference between revisions
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| class learns at level 8 = Nature Domain | |||
| variants = Divine Strike: Cold (Melee), Divine Strike: Cold (Ranged), Divine Strike: Fire (Melee), Divine Strike: Fire (Ranged), Divine Strike: Lightning (Melee), Divine Strike: Lightning (Ranged) | | variants = Divine Strike: Cold (Melee), Divine Strike: Cold (Ranged), Divine Strike: Fire (Melee), Divine Strike: Fire (Ranged), Divine Strike: Lightning (Melee), Divine Strike: Lightning (Ranged) | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. |
Latest revision as of 23:52, 20 December 2024
For general information about Divine Strike, see Divine Strike.
Divine Strike: Elemental Fury is a Nature Domain Cleric weapon action and reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Cold, 1d8Fire or 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 8: Nature Domain
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Critical Hits will also double the damage die.