Rage (Condition): Difference between revisions

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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
{{ConditionPage
| effects =
| effects =
Deals an additional 2 damage with melee and improvised weapons, and while throwing objects.  
* Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.  
 
* Has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
Has [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to physical damage, and {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s.  
* Cannot cast or concentrate on [[Spells]].
 
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
Cannot cast or concentrate on [[Spells]].
| grants = End Rage
 
| stack id = RAGE
{{SmallIcon|Prerequisite Icon.png}} Rage ends early if the [[Barbarian]] didn't attack an enemy or take damage since their last turn.
| stack priority = 0
| tick type = end
| status groups = SG_Rage, SG_RemoveOnRespec
| notes =
* The unarmed damage bonus is not listed in the in-game tooltip.
}}
}}

Latest revision as of 09:13, 14 May 2024

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Properties

Status IDStack ID: RAGE

Status groupsStatus groups: SG_RageSG_RemoveOnRespec

Loses duration: end of turn

Stack priority: 0

Grants:

Notes

  • The unarmed damage bonus is not listed in the in-game tooltip.

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Sources of Rage