Ramazith's Tower: Difference between revisions

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[[File:Ramazith's Tower.jpg|frameless|right|400px]]
'''Ramazith's Tower''' is a [[List of Locations|location]] in the Upper City of [[Baldur's Gate]] in [[Act Three]]. It is the home of the wizard [[Lorroakan]] and can be accessed through a portal in [[Sorcerous Sundries]].
'''Ramazith's Tower''' is a [[List of Locations|location]] in the Upper City of [[Baldur's Gate]] in [[Act Three]]. It is the home of the wizard [[Lorroakan]] and can be accessed through a portal in [[Sorcerous Sundries]].


==Area Information==
==Overview==
The tower is made up of three floors. [[Lorroakan]] and his mymirdons are found on the top floor of the tower, waiting for information about the [[Nightsong]].
Ramazith's tower is made up of three floors.  


You can jump down to the middle area by using the floating furniture. Around the room, there are five pillars with a 'Weave Button', each with an invisible labelled plaque in front of them.
=== Top floor ===
* The '''Below''' button teleports your party to the bottom floor.
The party will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal the party entered there.  
* The '''Cleanup''' button activates several [[Cloudkill]] traps around the room.
* The '''Security''' button activates four hostile [[Arcane Cannon]]s.
* The '''Vault''' button teleports the character who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button, located on the east end of the outside ring, does not produce any obvious effects.


The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. There are invisible levers in front of the arcane barriers (Arcane DC 20) to disable the barriers. There is also a button marked '''Above''' that teleports your party back to the middle foor.
[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.


==Related Quests==
=== Middle floor ===
* [[Find the Nightsong]]
This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier {{Coords|4960|688}}, jumping down a series of floating tables/shelves, or [[Feather Fall (Condition)|Feather Fall]]/[[Fly]] from the top floor balconies.
* [[Gather Your Allies]]
 
Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.
* The '''Below''' button (Northwest) teleports the party to the bottom floor.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Vault''' button (Southeast) teleports the party member who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.
 
=== Bottom floor ===
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with [[See Invisibility]]) and disabled ({{Ability check|Arcana|20}}). A failed check casts [[Disintegrate]] on the party member. There is also a button marked '''Above''' that teleports the party back to the middle floor.
 
Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].


==Related Locations==
===Related locations===
*[[Sorcerous Sundries]]
*[[Sorcerous Sundries]]
*[[Sorcerous Vault]]
*[[Sorcerous Vault]]
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Markoheshkir}}
*{{RarityItem|Robe of the Weave}}
* Dropped by [[Lorroakan]]:
**{{RarityItem|Despair of Athkatla}}
**{{RarityItem|Shelter of Athkatla}}


==Notable NPCs==
===Related quests===
* [[Find the Nightsong]]
* [[Gather Your Allies]]
 
===Notable characters===
{{div col}}
*[[Lorroakan]]
*[[Lorroakan]]
*[[Miklaur]]
*[[Miklaur]]
*[[Rolan]]
*[[Rolan]]
 
{{div col end}}
==Creatures==
===Notable Creatures===
{{div col}}
*[[Krank]]
*[[Krank]]
*[[Air Myrmidon]]
*[[Air Myrmidon]]
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*[[Water Myrmidon]]
*[[Water Myrmidon]]
*[[Arcane Cannon]] (on the middle floor)
*[[Arcane Cannon]] (on the middle floor)
{{div col end}}
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Markoheshkir}} - under a Globe of Invulnerability in the bottom floor
*{{RarityItem|Robe of the Weave}} - under a Globe of Invulnerability in the bottom floor
*{{RarityItem|Despair of Athkatla}} - Dropped by Lorroakan
*{{RarityItem|Shelter of Athkatla}} - Dropped by Lorroakan
*[[Counting House Safe n°1 Key|Heavy Iron Key]] - Inside a [[Trap|trapped]] case (DC 15), next to Markoheshkir and Robe of the Weave


==Gallery==
==Gallery==
<gallery heights="200">
<gallery heights="200">
Ramazith's_View.jpg|The view from the tower. You can see both the Upper and Lower cities from here.
Ramazith's_View.jpg|The view from the tower. Both the Upper and Lower cities can be seen from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View2.webp|Different angle
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==Notes==
==Notes==
{{SpoilerBlur|* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].}}
* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].
 
{{Upper City}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 04:25, 5 June 2024

Ramazith's Tower.jpg

Ramazith's Tower is a location in the Upper City of Baldur's Gate in Act Three. It is the home of the wizard Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview[edit | edit source]

Ramazith's tower is made up of three floors.

Top floor[edit | edit source]

The party will arrive here from a portal in Sorcerous Sundries, and the portal on this level leads back to the same portal the party entered there.

Lorroakan and his elemental myrmidons are found on the top floor of the tower, waiting for information about the Nightsong. This is where the quest Find the Nightsong reaches its climactic conclusion.

Middle floor[edit | edit source]

This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier X: 4960 Y: 688, jumping down a series of floating tables/shelves, or Feather Fall/Fly from the top floor balconies.

Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.

  • The Below button (Northwest) teleports the party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Cannons.
  • The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.

Bottom floor[edit | edit source]

The bottom floor has two Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with See Invisibility) and disabled ( DC 20 Arcana check). A failed check casts Disintegrate on the party member. There is also a button marked Above that teleports the party back to the middle floor.

Inside a trapped case (DC 15) nearby, a Heavy Iron Key can be found, which opens Vault 1 in the The Counting House. Additionally, a Sorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Notable Creatures[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery[edit | edit source]

Notes[edit | edit source]