Rage: Wolf Heart (Condition): Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Also has [[Damage_Types#Resistance|Resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
* Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s.  
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].
{{Prereq|Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.}}
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| condition = Rage: Wolf Heart's Prey
| condition radius m = 2
| stack id = RAGE
| stack priority = 6
| status groups = SG_Rage, SG_RemoveOnRespec
| tick type = end turn
| properties = UnavailableInActiveRoll
| grants = End Rage
| notes = * The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
}}
}}
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.

Latest revision as of 10:41, 6 June 2024

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Properties

Status IDStack ID: RAGE

Status groupsStatus groups: SG_RageSG_RemoveOnRespec

Loses duration: end of turn

Stack priority: 6

More properties:

Grants:

Condition: Rage: Wolf Heart's Prey

Rage: Wolf Heart's Prey Rage: Wolf Heart's Prey

Radius: 2 m / 7 ft

  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have Advantage Icon.png Advantage on melee Attack rolls against this creature.

Notes

  • The bonus damage does not increase to 3 at level 9 like the normal version of Rage Rage.

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Sources of Rage: Wolf Heart