Ad placeholder
Chill of the Mountain: Difference between revisions
Jump to navigation
Jump to search
(Specified attack roll type) |
HiddenDragon (talk | contribs) m (Removed class template) |
||
Line 4: | Line 4: | ||
| controller icon = Ray of Frost Icon.webp | | controller icon = Ray of Frost Icon.webp | ||
| icon = Ray of Frost Unfaded Icon.webp | | icon = Ray of Frost Unfaded Icon.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows a | | summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = action, ki | | cost = action, ki | ||
| damage = 1d10 | | damage = 1d10 |
Latest revision as of 08:23, 29 July 2024
Chill of the Mountain is an action that allows a Way of the Four Elements Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.
Properties
- Cost:
- Action + Ki Point
- Damage:
- 1d10 (1~10) Cold
- Details:
- Ranged spell attack roll
- Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to 2d10 (2~20) Cold
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements