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Throw: Difference between revisions

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(Corrected mistake, Warlock Pact weapons cannot be thrown)
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** The {{Pass|Tavern Brawler}} feat improves throwing.
** The {{Pass|Tavern Brawler}} feat improves throwing.
* Thrown objects and creatures will take [[falling damage]] if thrown from a sufficient height.
* Thrown objects and creatures will take [[falling damage]] if thrown from a sufficient height.
* Bound weapons of an [[Eldritch Knight]] or [[Pact of the Blade]] [[Warlock]], while receiving the Returning property when bound, will not receive the {{Thrown}} property if they don't already have it. This results in them not doing their full damage including any and all Elemental damage effects both from the weapon and other sources, such as from the [[Everburn Blade]], [[Flawed Helldusk Gloves]] and [[Charge-Bound Warhammer]].
* Bound weapons of an [[Eldritch Knight]], while receiving the Returning property when bound, will not receive the {{Thrown}} property if they don't already have it. This results in them not doing their full damage including any and all Elemental damage effects both from the weapon and other sources, such as from the [[Everburn Blade]], [[Flawed Helldusk Gloves]] and [[Charge-Bound Warhammer]].
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== Footnotes ==
== Footnotes ==

Revision as of 18:58, 6 August 2024

Throw.webp

Throw is a common Action that allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.

Description

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: 18 m / 60 ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the weight[note 1] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        1d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is over half the target's weight, the target will be knocked back 2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier than the target, the target will become Prone Prone (no saving throw).[note 1]
  • A thrown creature will always land Prone Prone (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

Notes

  • A creature can throw items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Throw is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Triggers Extra Attack Extra Attack.
  • Can be done as a free attack after triggering Extra Attack.
  • Berserker Barbarian has an improved throwing ability called Enraged Throw Enraged Throw.
  • Throw counts as a ranged unarmed attack.
  • Thrown objects and creatures will take falling damage if thrown from a sufficient height.
  • Bound weapons of an Eldritch Knight, while receiving the Returning property when bound, will not receive the Thrown Thrown property if they don't already have it. This results in them not doing their full damage including any and all Elemental damage effects both from the weapon and other sources, such as from the Everburn Blade, Flawed Helldusk Gloves and Charge-Bound Warhammer.

Footnotes

  1. 1.0 1.1 1.2 The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their size, and can be seen by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.