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Conjuration School: Difference between revisions
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{{SubclassQuote|quote=Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.|image=Class Wizard Conjuration Badge Icon.png}} | {{SubclassQuote|quote=Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.|image=Class Wizard Conjuration Badge Icon.png}} | ||
'''Conjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in summoning the elements and moving themselves and others from one place to another. | '''Conjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in summoning the elements and moving themselves and others from one place to another. | ||
[[Category:Subclasses]] | |||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} |
Revision as of 17:48, 7 October 2023
Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.
Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.
Conjuration School is one of the Subclasses of Wizard. These Wizards specialize in summoning the elements and moving themselves and others from one place to another.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
Conjuration Savant
- Halves the cost to learn Conjuration spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Gain the ability to cast the Short Rest. spell without consuming a spell slot, once per
Level 6
- Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of size Medium or Small) within Range: 9 m / 30 ft. Once used, this action cannot be reused until after a Long Rest or casting a Conjuration Spell of Level 1 or higher.
Level 10
- Damage taken while you are Concentrating on a Conjuration spell will not break your concentration.