Ad placeholder

Chill of the Mountain: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
| image = Ray of Frost.webp
| image = Ray of Frost.webp
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| cost = ki:1, action
| cost = action
| cost2 = ki
| damage = amount: 1d10, type: Cold
| damage = amount: 1d10, type: Cold
| duration = 1
| duration = 1

Revision as of 08:51, 12 November 2023

Ray of Frost.webp

Chill of the Mountain is an action that allows the Way of the Four Elements Way of the Four Elements to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).

Properties

Cost:
Action
Damage:
D10 Cold.png 1d10 (1~10) Damage TypesCold
Details:
 Range: 18 m / 60 ft
Duration: 1 turn

Condition: Ray of Frost

Ray of Frost Ray of Frost

How to learn

Classes: