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Chill of the Mountain: Difference between revisions
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| image = Ray of Frost.webp | | image = Ray of Frost.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | | summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = ki | | cost = action | ||
| cost2 = ki | |||
| damage = amount: 1d10, type: Cold | | damage = amount: 1d10, type: Cold | ||
| duration = 1 | | duration = 1 |
Revision as of 08:51, 12 November 2023
Chill of the Mountain is an action that allows the to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).
Properties
Condition: Ray of Frost
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements