Template:Weapon action page: Difference between revisions
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Revision as of 15:57, 8 November 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Extra damage:
- 1d6 (1~6) Slashing
- Details:
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Conditions
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost:
- 6 m / 20 ft movement
- Details:
- Duration: 1 turn
- Recharge: Short rest
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost:
- Reaction
Zephyr Flash
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Properties
- Cost:
- Action
- Damage:
- 6d8 (6~48) Thunder (Dexterity save to halve)
- Details:
- Dexterity saving throw
- Range: 12 m / 40 ft
- Recharge: Short rest
Conditions
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
This template defines the table "weapon_actions". This table has not been created yet.