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Act Two: Difference between revisions
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[[File:Chapter 2.webp|right|400px]] | [[File:Chapter 2.webp|right|400px]] | ||
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. | '''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. | ||
== Companions == | |||
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests. | |||
*[[Minthara]] ([[Decide Minthara's Fate]]) | |||
*[[Halsin]] ([[Lift the Shadow Curse]]) | |||
*[[Jaheira]] | |||
== Summary == | |||
TBD | |||
<div id="Point of No Return"></div> | <div id="Point of No Return"></div> | ||
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The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | ||
== | == Quest == | ||
For a full list of Act One Quests see: [[#navbox|Act Two Quests]] | |||
==Main | === Main Quests === | ||
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | ||
{{SpoilerBox|act=2| | |||
* [[Seek Protection from the Shadow Curse]] | * [[Seek Protection from the Shadow Curse]] | ||
* [[Follow the Convoy]] | * [[Follow the Convoy]] | ||
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* [[Find the Nightsong]] | * [[Find the Nightsong]] | ||
* [[Defeat Ketheric Thorm]] | * [[Defeat Ketheric Thorm]] | ||
}} | |||
==Side Quests== | === Side Quests === | ||
{{SpoilerBox|act=2| | |||
* [[Lift the Shadow Curse]] | * [[Lift the Shadow Curse]] | ||
* [[Wake up Art Cullagh]] | * [[Wake up Art Cullagh]] | ||
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* [[Rescue the Grand Duke]] | * [[Rescue the Grand Duke]] | ||
* [[Decide Minthara's Fate]] | * [[Decide Minthara's Fate]] | ||
}} | |||
==Locations== | |||
===Ruined Battlefield=== | |||
[[File:Ruined Battlefield.webp|200px|thumb|An aerial view of a portion of the Ruined Battlefield.]] | |||
{{hatnote|Main article:[[Ruined Battlefield]]}} | |||
{{Stub|section}} | |||
The '''Ruined Battlefield''' is the first [[List of Locations|location]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | |||
{{clear}} | |||
===Last Light Inn=== | |||
[[File:Last Light Inn.webp|200px|thumb|Bird's-eye view of the inn.]] | |||
{{hatnote|Main article:[[Last Light Inn]]}} | |||
The '''Last Light Inn''' is a [[location]] in [[Act Two]], occupied by the [[Harpers]] and the [[Flaming Fist]]. If the [[Tiefling Refugees]] survived the attack on [[Emerald Grove]], then they will be here as well. | |||
{{clear}} | |||
===Reithwin Town=== | |||
[[File:Reithwin Town.webp|200px|thumb|The statue of Ketheric Thorm in the square of Reithwin Town.]] | |||
{{hatnote|Main article:[[Reithwin Town]]}} | |||
Reithwin Town is a town that straddles the [[River Chionthar]] in the [[Shadow-Cursed Lands]]. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture. | |||
{{clear}} | |||
===Moonrise Towers=== | |||
[[File:Moonrise Towers Overview.jpg|200px|thumb|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]] | |||
{{hatnote|Main article:[[Moonrise Towers]]}} | |||
'''Moonrise Tower''' is the main area of [[Act Two]]. In the distant past, it used to be a temple to [[Selune]], but is now used as the base of operations for the [[Cult of the Absolute]]. | |||
{{clear}} | |||
===Grand Mausoleum=== | |||
[[File:Grand Mausoleum Vestibule.jpg|200px|thumb|Entrance to the Grand Mausoleum.]] | |||
{{hatnote|Main article:[[Grand Mausoleum]]}} | |||
The Grand Mausoleum is a [[location]] north-west of [[Reithwin Town]], beyond the graveyard. It is the Thorm family mausoleum, and final resting place of [[Ketheric Thorm|Ketheric Thorm's]] late wife, Melodia. | |||
{{clear}} | |||
===Gauntlet of Shar=== | |||
[[File:Gauntlet of Shar Lobby.jpg|200px|thumb|The entrance to the Gauntlet of Shar.]] | |||
{{hatnote|Main article:[[Gauntlet of Shar]]}} | |||
{{Stub|section}} | |||
The '''Gauntlet of Shar''' is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters. | |||
{{clear}} | |||
==Trivia== | |||
TBD |
Revision as of 02:35, 15 December 2023
Act Two of Baldur's Gate 3 takes place after Act One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.
Companions
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
Summary
TBD
Point of No Return
The exact delineation between Act One and Act Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Quest
For a full list of Act One Quests see: Act Two Quests
Main Quests
The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Side Quests
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Locations
Ruined Battlefield
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two.
Last Light Inn
The Last Light Inn is a location in Act Two, occupied by the Harpers and the Flaming Fist. If the Tiefling Refugees survived the attack on Emerald Grove, then they will be here as well.
Reithwin Town
Reithwin Town is a town that straddles the River Chionthar in the Shadow-Cursed Lands. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.
Moonrise Towers
Moonrise Tower is the main area of Act Two. In the distant past, it used to be a temple to Selune, but is now used as the base of operations for the Cult of the Absolute.
Grand Mausoleum
The Grand Mausoleum is a location north-west of Reithwin Town, beyond the graveyard. It is the Thorm family mausoleum, and final resting place of Ketheric Thorm's late wife, Melodia.
Gauntlet of Shar
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Gauntlet of Shar is the major dungeon of Act Two, featuring many puzzles and combat encounters.
Trivia
TBD