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Rage: Elk Heart (Condition): Difference between revisions

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{{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
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* [[Movement speed]] increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Primal Stampede}}.
* [[Movement speed]] increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Primal Stampede}}.

Revision as of 15:40, 9 March 2024

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Properties

Stack ID Stack ID: RAGE

Status groups Status groups: SG_RageSG_RemoveOnRespec

Loses duration Loses duration: end of turn

Stack priority Stack priority: 4

More properties More properties:

Notes

  • The bonus damage does not increase to 3 at level 9 like the normal version of Rage Rage.

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Sources of Rage: Elk Heart