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Necrotic set: Difference between revisions

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|[[Weapon|Weapons]] (Dagger)
|[[Weapon|Weapons]] (Dagger)
|{{Passive|Dread Iron Ambush}}
|{{Passive|Dread Iron Ambush}}
|-
|{{MdRarityItem|Hollow's Staff}}
|[[Weapon|Weapons]] (Quarterstaff)
|Deal an additional {{DamageText|1d4|Necrotic}} damage.
|{{SAI|Arms of Hadar|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|-
|{{MdRarityItem|Loviatar's Scourge}}
|{{MdRarityItem|Loviatar's Scourge}}

Revision as of 00:40, 11 October 2024

The Necrotic set is a set of equipment that helps the user deal or resist Damage TypesNecrotic damage. Notably, the only item that buffs Damage TypesNecrotic use is Armour of the Sporekeeper. The set consists of the following pieces:

Thunder Set
Name Type Effect
Artificial Leech (+1) Weapons (Dagger) Bloodletting Bloodletting: Bugged weapon action ( Recharge: Short rest).
Assassin's Touch Weapons (Dagger)
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.
Creation's Echo Weapons (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.
Dread Iron Dagger Weapons (Dagger)
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.
Hollow's Staff Weapons (Quarterstaff) Deal an additional 1d4Damage TypesNecrotic damage. Arms of Hadar Arms of Hadar: Cast as a level 3 spell ( Recharge: Long rest).
Loviatar's Scourge Weapons (Mace)
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.
Ritual Dagger of Shar Weapons (Dagger) Deal an additional 1d4Damage TypesNecrotic damage.
Torch of Revocation Weapons (Club) Deal an additional 1d4Damage TypesNecrotic damage.
Horns of the Berserker Headwear (Non-Armour)
Blood Thirst
Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.
Armour of the Sporekeeper Armour (Light Armour)
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage.
Dark Justiciar Half-Plate (Rare) Armour (Medium Armour) Shar's Aegis Shar's Aegis: Cast as level one spell ( Recharge: Long rest).
Dark Justiciar Half-Plate (Very Rare) Armour (Medium Armour) Shar's Aegis Shar's Aegis: Cast as level one spell ( Recharge: Long rest).
Dark Justiciar Mail Armour (Medium Armour)
Nightsinger's Reply
While Obscured by shadow, the wearer deals 1d4Damage TypesNecrotic to attackers that hit them with a melee attack.
Protective Plate Armour (Heavy Armour) Grants Resistance to Damage TypesNecrotic damage.
Blackguard's Gauntlets Handwear (Medium Armour) Inflict Wounds Inflict Wounds: Cast as a level 4 spell ( Recharge: Long rest).
Dark Justiciar Gauntlets (Uncommon) Handwear (Non-Armour)
Umbral Attack
Your weapon attacks deal an additional 1d4Damage TypesNecrotic damage.
Dark Justiciar Gauntlets (Rare) Handwear (Non-Armour)
Umbral Attack
Your weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Beckoning Darkness Beckoning Darkness: Cast as a level 4 Bonus action spell.

Flawed Helldusk Gloves Handwear (Non-Armour)
Lesser Infernal Touch
Your weapon attacks deal an additional 1d4Damage TypesFire damage. Your unarmed attacks deal an additional 1d4Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.
Helldusk Gloves Handwear (Non-Armour)
Infernal Touch
Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.
The Spectator Eyes Amulets Wounding Ray Wounding Ray: Cast as a level 3 spell ( Recharge: Long rest).
Crypt Lord Ring Rings Create Undead Create Undead: Cast as a level 6 spell ( Recharge: Long rest).