Name
Slot
Effect
Ambusher
Main Hand Melee (Shortsword )
Sentinel Weapon Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks .
Ambusher's Streak In combat, you deal an additional 1d6 Necrotic damage against creatures that haven't taken a turn yet.
Armour of the Sporekeeper
Armour (Light Armour )
Malefic Funghi The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1 Necrotic Damage.
Spore Sacks While imbued with Symbiotic Entity , you can spread Bibberbang Spores , Timmask Spores , and Haste Spores .
Artificial Leech (+1)
Main Hand Melee (Dagger )
Bugged; the weapon action does not appear for the player.
Bloodletting ( )
Pierce an enemy's flesh and possible make them Bleed . Some undead and constructs can't suffer bleeding.
Assassin's Touch
Main Hand Melee (Dagger )
Deathly Slumber Deals an additional 1d4 Necrotic to creatures that are Knocked Out or Sleeping .
Bonesaw (+1)
Main Hand Melee (Longsword )
Bugged; the weapon action does not appear for the player.
Incise Ligaments ( )
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
Creation's Echo
Main Hand Melee (Quarterstaff )
Elemental Resonance If the wielder deals Acid , Fire , Lightning , Radiant , or Necrotic damage, it becomes resistant to that damage type for 2 turns.
Crimson Mischief
Main Hand Melee (Shortsword )
Deal an additional 1d4 Necrotic damage.
Prey Upon the Weak This weapon deals an additional 1d4 Piercing damage against targets with 50% of their hit points or fewer.
Main Hand Only
Redvein Savagery When you make an attack with Advantage , the target takes an additional 7 Piercing DRS damage.
Off-Hand Only
Crimson Weapon When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Crypt Lord Ring
Ring
Create Undead ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
Dread Iron Dagger
Main Hand Melee (Dagger )
Dread Iron Ambush While its wielder is hidden, this weapon deals an extra 1d6 Necrotic .
Duellist's Prerogative
Main Hand Melee (Rapier )
Elegant Duellist While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut On a hit with a melee weapon, use a Reaction to deal additional Necrotic damage equal to your Proficiency Bonus .
Challenge to Duel ( )
Challenge an enemy to attack only you, inflicting Bleeding on the target.
Dueller's Enthusiasm ( )
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.
Fleshrender
Main Hand Melee (Shortsword )
Part the Flesh ( )
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
Hollow's Staff
Main Hand Melee (Quarterstaff )
Deal an additional 1d4 Necrotic damage.
Heightened Necromancy Creatures have Disadvantage on Saving Throws against your necromancy spells .
Arms of Hadar ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Hoppy
Main Hand Melee (War Pick )
Revitalising Strike ( )
Smash into a foe, wounding them and healing your own injuries.
Horns of the Berserker
Headgear (Non-Armour )
Seeking Blood You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst Unarmed and melee attacks will deal an extra 2 Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4 Necrotic damage at the end of your turn.
Loviatar's Scourge
Main Hand Melee (Mace )
Willing Whip Grants Resistance to Necrotic damage. Deals an additional 1d6 Necrotic DRS damage to nearby targets, including the wielder.
Makeshift Bow
Main Hand Ranged (Shortbow )
Deal an additional 1d10 Necrotic damage.
Exploit only.
Myrkulite Scourge
Main Hand Melee (Flail )
Deal an additional 1d6 Necrotic damage.
Protective Plate
Main Hand Melee (Heavy Armour )
Ritual Dagger of Shar
Main Hand Melee (Dagger )
Deal an additional 1d4 Necrotic damage.
Staff of Cherished Necromancy
Main Hand Melee (Quarterstaff )
Deal an additional 1d4 Necrotic damage.
Heightened Necromancy Creatures have Disadvantage on Saving Throws against your necromancy spells .
Life Essence Harvest When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
Sword of Chaos
Main Hand Melee (Greatsword )
Deal an additional 1d4 Necrotic damage.
Chaos On dealing damage with this weapon, regain 1d6 hit points .[See Notes ]
Sword of Life Stealing
Main Hand Melee (Shortsword )
Life Stealing Critical On a Critical Hit , the target takes an extra 10 Necrotic DRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points .
The Spectator Eyes
Amulet
Ray of Fear ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Wounding Ray ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Trepan (+1)
Main Hand Melee (Shortsword )
Bugged; the weapon action does not appear for the player.
Trephination ( )
Make a burr hole into an enemy's skull and possibly knock them Prone .
Torch of Revocation
Main Hand Melee (Club )
Deal an additional 1d4 Fire damage when lit.
Deal an additional 1d4 Necrotic damage.
Woe
Main Hand Melee (Quarterstaff )
Blight ( + )
Cast as a level 4 spell ( Recharge: Long rest .)