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Divine Strike: Poison: Difference between revisions

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(Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.)
(Hat note link to main article)
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{{Hatnote|For general information about Divine Strike, see [[Divine Strike]].}}
{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Poison''' is a [[Trickery Domain]] Cleric weapon action and reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Poison''' is a [[Trickery Domain]] Cleric weapon action and reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).

Revision as of 23:44, 20 December 2024

For general information about Divine Strike, see Divine Strike.
Divine Strike Melee.webp

Divine Strike: Poison is a Trickery Domain Cleric weapon action and reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesPoison in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Poison.png 1d8 (1~8) Damage TypesPoison
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Poison (Melee) and Divine Strike: Poison (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.