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Divine Strike: Elemental Fury: Difference between revisions
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(Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.) |
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{{Hatnote|For general information about Divine Strike, see [[Divine Strike]].}} | |||
{{Weapon action page | {{Weapon action page | ||
| summary = '''Divine Strike: Elemental Fury''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged). | | summary = '''Divine Strike: Elemental Fury''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged). |
Revision as of 23:45, 20 December 2024
For general information about Divine Strike, see Divine Strike.
Divine Strike: Elemental Fury is a Nature Domain Cleric weapon action and reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Cold, 1d8Fire or 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Critical Hits will also double the damage die.