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=== [[File:Wild Shape Bear Icon.png|frameless|upright=0.13]] Wild Shape: Bear ===
=== [[File:Wild Shape Bear Icon.png|frameless|upright=0.13]] Wild Shape: Bear ===
[[File:Bear Portrait.png|left|frameless|upright=1.5]] ''Only available to Level 2 {{Class|Circle of the Moon}}s.''
[[File:Bear Portrait.png|left|frameless|upright=1.5]] ''Only available to Level 2 {{Class|Circle of the Moon}}s.''
Take the shape of a polar '''Bear''' with high [[Hit Points]] that can goad enemies into attacking it. You gain [[File:Claws (Bear) Icon 64px.png|frameless|upright=0.1]] [[Claws (Bear)]] and [[File:Goading Roar Icon 64px.png|frameless|upright=0.1]] [[Goading Roar]].
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it. You gain [[File:Claws (Bear) Icon 64px.png|frameless|upright=0.1]] [[Claws (Bear)]] and [[File:Goading Roar Icon 64px.png|frameless|upright=0.1]] [[Goading Roar]].


Bear shape has the following physical attributes:
Bear shape has the following physical attributes:

Revision as of 03:33, 23 August 2023

Wild Shape Icon.png

Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.

See also: Aberrant Shape

Description

Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.

You can take on the attributes your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 Hit Points, you revert to your normal form.

Properties

Action + Wild Shape Charges Icon.png Wild Shape Charge

  • Your physical Ability Scores (Strength Strength, Dexterity Dexterity, Constitution Constitution) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class Armour Class also become that of the transformed creature.
  • When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
  • If a Concentration Concentration Spell was cast before entering Wild Shape, you do not lose Concentration on the spell after Wild Shaping.
  • You can't cast spell but furthermore can't do any action outside of those available to your Wild Shape.
  • Your equipped items are merged into your beast form and do not have any effect until you revert back.
  • You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
  • Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type.
  • The Hitpoint-Increase is calculated by a factor depending on the shape you are using: - Sabre-Tooth, Panther: 1.15 - Myrmidons, Rothe, Owlbear: 1.2 - Bear, Badger, Spider: 1.3 - Wolf: 1.4

Current Hitpoints = Base Hit Points * (Factor ^ #of2levelups) rounded

e.g. Bear Lvl 8 = 30 * (1,3^3) = 65.91 => 66 HP

  • There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows: - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc.

Combat Wild Shape Action

Bonus action + Wild Shape Charges Icon.png Wild Shape Charge

As a Bonus Action, you can assume the form of a beast. You can transform twice per Short Rest.

Only available to Circle of the Moon Circle of the Moons.

List of Wild Shape Creatures

Creature Level Learned AC HP (Base) HP (At Level 12) STR DEX CON
Badger 2 10 13 48 14 10 15
Bear 2 12 30 111 19 10 16
Cat 2 12 2 2 6 15 10
Spider 2 14 20 74 14 16 12
Wolf 2 14 18 97 17 15 15
Dire Raven 4 16 13 13 6 14 8
Deep Rothé 4 10 23 48 18 10 14
Panther 6 14 45 68 14 15 10
Owlbear 6 15 65 112 20 12 17
Sabre-Toothed Tiger 8 13 67 89 18 13 15
Dilophosaurus 10 14 74 96 19 13 17
Air Myrmidon 10 18 90 108 18 14 14
Earth Myrmidon 10 18 103 124 18 10 17
Fire Myrmidon 10 18 90 108 13 18 15
Water Myrmidon 10 18 90 108 18 14 16

Wild Shape Badger Icon.png Wild Shape: Badger

Badger Portrait.png
Available to Level 2 Druids.

Take the shape of a giant Badger that can burrow into the ground. You gain Bite (Badger) Icon 64px.png Bite (Badger), Claws (Badger) Icon 64px.png Claws (Badger), and Burrow Icon 64px.png Burrow.

Badger shape has the following physical attributes:

STR

14
(+2)

DEX

10

CON

15
(+2)

HP Icon.png Hit Points

13

Creature AC Icon.png Armour Class

10

Wild Shape Bear Icon.png Wild Shape: Bear

Bear Portrait.png
Only available to Level 2 Circle of the Moon Circle of the Moons.

Take the shape of a Bear with high Hit Points that can goad enemies into attacking it. You gain Claws (Bear) Icon 64px.png Claws (Bear) and Goading Roar Icon 64px.png Goading Roar.

Bear shape has the following physical attributes:

STR

19
(+4)

DEX

10

CON

16
(+3)

HP Icon.png Hit Points

30

Creature AC Icon.png Armour Class

12

Wild Shape Cat Icon.png Wild Shape: Cat

Cat Portrait.png
Available to Level 2 Druids.

Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies. You gain Claws Cat Icon 64px.png Claws (Cat) and Meow Icon 64px.png Meow.

Cat shape has the following physical attributes:

STR

6
(-2)

DEX

15
(+2)

CON

10

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

12

Wild Shape Spider Icon.png Wild Shape: Spider

Spider Portrait.png
Available to Level 2 Druids.

Take the shape of of a giant Spider that can shoot webs to entangle enemies. You gain Venomous Bite Spider Icon 64px.png Venomous Bite, Web Spider Icon 64px.png Web (Spider) and File:Arachnid Jump Spider Icon 64px.png Arachnid Jump. You are immune to Enweb, the movement penalty from walking on Webs, and take no falling damage when jumping onto Webs.

Spider shape has the following physical attributes:

STR

14
(+2)

DEX

16
(+3)

CON

12
(+1)

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

14

Wild Shape Wolf Icon.png Wild Shape: Wolf

Wolf Portrait.png
Available to Level 2 Druids.

Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed. You gain Bite Wolf Icon 64px.png Bite (Wolf), Inciting Howl Wolf Icon 64px.png Inciting Howl (Wolf) and Bite Wolf Icon 64px.png Exposing Bite. Like all wolves, this wolf form has the Pack Tactics passive feature.

Wolf shape has the following physical attributes:

STR

17
(+3)

DEX

15
(+2)

CON

15
(+2)

HP Icon.png Hit Points

18

Creature AC Icon.png Armour Class

14

Wild Shape Dire Raven Icon.png Wild Shape: Dire Raven

Dire Raven Portrait.png
Only available to Level 4 Circle of the Moon Circle of the Moons.

Take the shape of of a Dire Raven that can fly and Blind enemies. You gain Beak Attack Raven Icon 64px.png Beak Attack, Rend Vision Raven Icon 64px.png Rend Vision and Dire Raven Fly Icon 64px.png Fly (Dire Raven).

Dire Raven shape has the following physical attributes:

STR

6
(-2)

DEX

14
(+2)

CON

8
(-1)

HP Icon.png Hit Points

13

Creature AC Icon.png Armour Class

16

Wild Shape Deep Rothe Icon.png Wild Shape: Deep Rothé

Deep Rothe Portrait.png
Available to Level 4 Druids.

Take the shape of of a Deep Rothé that can charge and impale enemies, and illuminate surfaces. You gain Gore Deep Rothe Icon 64px.png Gore, Charge Deep Rothe Icon 64px.png Charge and Dancing Lights Icon.png Dancing Lights.

Deep Rothé shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

14
(+2)

HP Icon.png Hit Points

23

Creature AC Icon.png Armour Class

10

Wild Shape Panther Icon.png Wild Shape: Panther

Panther Portrait.png
Available to Level 6 Druids.

Take the shape of a Panther that can prowl around invisibly and pounce on unsuspecting enemies. You gain Sting Icon.png Bite, File:Prowl Panther Icon 64px.png Prowl, File:Pounce Panther Icon 64px.png Pounce and Jugular Strike Panther Icon 64px.png Jugular Strike.

Panther shape has the following physical attributes:

STR

14
(+2)

DEX

15
(+2)

CON

10

HP Icon.png Hit Points

45

Creature AC Icon.png Armour Class

14

Wild Shape Owlbear Icon.png Wild Shape: Owlbear

Owlbear Portrait.png
Available to Level 6 Druids.

Take the shape of an Owlbear that can rupture the ground and become enraged. You gain Claws (Bear) Icon 64px.png Claws (Owlbear), File:Crushing Flight Owlbear Icon 64px.png Crushing Flight, File:Rupture Owlbear Icon 64px.png Rupture and Enrage Owlbear Icon 64px.png Enrage.

Owlbear shape has the following physical attributes:

STR

20
(+5)

DEX

12
(+1)

CON

17
(+3)

HP Icon.png Hit Points

65

Creature AC Icon.png Armour Class

15

Wild Shape Sabre-Toothed Tiger Icon.png Wild Shape: Sabre-Toothed Tiger

Sabre-Toothed Tiger Portrait.png
Available to Level 8 Druids.

Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points. You gain Sting Icon.png Bite, Shred Armour Sabre-Toothed Tiger Icon 64px.png Shred Armour, Jugular Sabre-Toothed Tiger Strike Icon 64px.png Jugular Strike, File:Enhanced Jump Sabre-Toothed Tiger Strike Icon 64px.png Enhanced Jump and Animalistic Vitality Sabre-Toothed Tiger Strike Icon 64px.png Animalistic Vitality.

Sabre-Toothed Tiger shape has the following physical attributes:

STR

18
(+4)

DEX

13
(+1)

CON

15
(+2)

HP Icon.png Hit Points

62

Creature AC Icon.png Armour Class

13

Wild Shape Dilophosaurus Icon.png Wild Shape: Dilophosaurus

Dilophosaurus Portrait.png
Available to Level 10 Druids.

Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class. You gain Sting Icon.png Bite, Corrosive Spit Dilophosaurus Icon 64px.png Corrosive Spit and Pounce Dilophosaurus Icon 64px.png Pounce.

Dilophosaurus shape has the following physical attributes:

STR

19
(+4)

DEX

13
(+1)

CON

17
(+3)

HP Icon.png Hit Points

74

Creature AC Icon.png Armour Class

14

Action ElementalWildShape Myrmidon Air.png Wild Shape: Air Myrmidon

Air Myrmidon Portrait.png
Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. You gain Main Hand Attack Myrmidon Icon 64px.png Attack (Myrmidon),Electrified Flail Air Myrmidon Icon 64px.png Electrified Flail, File:Raging Vortex Air Myrmidon Icon 64px.png Raging Vortex, File:Invisibility Air Myrmidon Icon 64px.png Invisibility (Air Myrmidon) and Elemental Warp Myrmidon Icon 64px.png Elemental Warp

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Wild Action ElementalWildShape Myrmidon Earth.png Wild Shape: Earth Myrmidon

Earth Myrmidon Portrait.png
Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. You gain Main Hand Attack Myrmidon Icon 64px.png Attack (Myrmidon),File:Sludgy Sling Earth Myrmidon Icon 64px.png Sludgy Sling, File:Burrow Earth Myrmidon Icon 64px.png Burrow (Earth Myrmidon), File:Muck to Metal Earth Myrmidon Icon 64px.png Muck to Metal, Grounded Thunder Strike Earth Myrmidon Icon 64px.png Grounded Thunder Strike and Elemental Warp Myrmidon Icon 64px.png Elemental Warp

Earth Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

17
(+3)

HP Icon.png Hit Points

103

Creature AC Icon.png Armour Class

18

Action ElementalWildShape Myrmidon Fire.png Wild Shape: Fire Myrmidon

Fire Myrmidon Portrait.png
Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. You gain Main Hand Attack Myrmidon Icon 64px.png Attack (Myrmidon),Scorching Strike Fire Myrmidon Icon 64px.png Scorching Strike, File:Myrmidon's Immolation Fire Myrmidon Icon 64px.png Myrmidon's Immolation, Cinderous Swipe Fire Myrmidon Icon 64px.png Cinderous Swipe and Elemental Warp Myrmidon Icon 64px.png Elemental Warp

Fire Myrmidon shape has the following physical attributes:

STR

13
(+1)

DEX

18
(+4)

CON

15
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Action ElementalWildShape Myrmidon Water.png Wild Shape: Water Myrmidon

Water Myrmidon Portrait.png
Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. You gain Main Hand Attack Myrmidon Icon 64px.png Attack (Myrmidon),Explosive Icicle Water Myrmidon Icon 64px.png Explosive Icicle, Heimal Strike Icon 64px.png Heimal Strike, Healing Vapours Water Myrmidon Icon 64px.png Healing Vapours and Elemental Warp Myrmidon Icon 64px.png Elemental Warp

Water Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Trivia