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Nere: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
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|description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests. | |description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests. | ||
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== | == Act One == | ||
A group of | A group of enslaved [[Gnome|Deep Gnomes]] under the whip of [[Duergar]] is trying to get a True Soul out of rubble at the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], who has an explosive capable enough of destroying the cave-in. | ||
'''WARNING:''' Visiting the [[Campsite]] twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him. | '''WARNING:''' Visiting the [[Campsite]] twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him. |
Revision as of 08:24, 11 September 2023
True Soul | |||||||
Nere | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 78 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Grymforge | ||||||
3D Model | |||||||
Nere, also known as True Soul Nere, is a potential boss in Baldur's Gate 3. In Chapter One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
A group of enslaved Deep Gnomes under the whip of Duergar is trying to get a True Soul out of rubble at the main room of the Grymforge. To save him, the gnomes tell you to go find Philomeen, who has an explosive capable enough of destroying the cave-in.
WARNING: Visiting the Campsite twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him.
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may convince Brithvar and his friend, the duergar at the entrance of the main room, to side against Nere, to make the fight easier. After defeating him, the player can remove his head to bring it to either Spaw or Glut.
Should the player decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed.
Regardless of his status, the player will receive a Shadow-Cursed Lands in order to get to Moonrise Towers. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
, a crucial item to travel through theSpells Known
Loot
At Grymforge:
- Sword of Screams
- Nere's Head
- Broken Moonlantern
- Disintegrating Night Walkers
- Dagger +1
- Potion of Healing
- Silver necklace
- Simple Robe
- Amethyst Ring
- 1402 Gold
Trivia
- Nere is voiced by Joseph Capp.