Stimk: Difference between revisions
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Stimk is a Bugbear in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other Goblins who have fallen asleep from drunkenness.
DrakeCross22 (talk | contribs) (NPC added.) |
DrakeCross22 (talk | contribs) (Added skill checks.) |
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{{SmallIcon|Tenacity Icon.png}} [[Tenacity]]|location=[[Goblin Camp]].|speed=9m / 30ft|weight=110kg|faction=[[Cult of the Absolute]]|image=|alt-image=[[File:Bugbear Model.png|250px]]|alt-name=3D Model|exp=20}}'''Stimk''' is a [[Bugbear (Race)|Bugbear]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other [[Goblin|Goblins]] who have fallen asleep from drunkenness. | {{SmallIcon|Tenacity Icon.png}} [[Tenacity]]|location=[[Goblin Camp]].|speed=9m / 30ft|weight=110kg|faction=[[Cult of the Absolute]]|image=|alt-image=[[File:Bugbear Model.png|250px]]|alt-name=3D Model|exp=20}}'''Stimk''' is a [[Bugbear (Race)|Bugbear]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other [[Goblin|Goblins]] who have fallen asleep from drunkenness. | ||
==Act One== | ==Act One== | ||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Stimk and the | If you land near him with a [[Jump (Bonus Action)|Jump]], he will wake up hung over. If you are a [[Drow]] he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight: | ||
* {{SkillCheck|Intimidation|15}}. "Sleep is for the weak. I could have killed you where you lay." | |||
* {{SkillCheck|Deception|15}}. "Huh? I was sleeping with the rest of you. No idea who made that racket." | |||
* {{SkillCheck|Persuasion|7}}. Sorry - I thought you might need fresh drinks." Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a [[Ithbank]] will do. | |||
Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group. | |||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Stimk and the others who will attack in anger. | |||
==Conditions== | ==Conditions== | ||
{{ConditionPage | {{ConditionPage |
Revision as of 07:08, 19 September 2023
Stimk | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | Bugbear | ||||||
Type | Humanoid | ||||||
HP | 27 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 110kg | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp. | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
3D Model | |||||||
Act One
If you land near him with a Jump, he will wake up hung over. If you are a Drow he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:
- DC 15 Intimidation check. "Sleep is for the weak. I could have killed you where you lay."
- DC 15 Deception check. "Huh? I was sleeping with the rest of you. No idea who made that racket."
- DC 7 Persuasion check. Sorry - I thought you might need fresh drinks." Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a Ithbank will do.
Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Stimk and the others who will attack in anger.
Conditions
- Has Disadvantage on Dexterity and Charisma Checks.
Sources of Drunk
No results
Attacks and Abilities
Main Hand Attack - Morningstar
ActionAttack roll: +4 1d8 + 2 (3~10) Piercing damage
1d8 (1~8) Physical damage
Throw - Javelin
ActionAttack roll: +4 1d6 + 2 (3~8) Piercing damage
Range: 18 m / 60 ft