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This is a comprehensive list of all sources of effects that directly affect and interact with
.General information
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
Class features
- Dexterity instead of Strength if it is higher - Allows unarmed strikes to scale with
- - Increases the base unarmed damage from 1 to 1d4 (at monk level 1), 1d6 (at monk level 3), or 1d8 (at monk level 9)
- resistances - Unarmed strikes count as magical damage for the purpose of overcoming
- Bonus action - After attacking with an unarmed strike, monk weapon, or using a monk ability, make an unarmed strike with a
- Bonus action - Make two rapid unarmed strikes with a
- 1d10Fire damage with an extended 6 m / 20 ft range. Subsequent unarmed attacks that turn receive an additional 1d4Fire damage - Make an unarmed strike that does an additional
- the target - Make an unarmed strike that can also
- 1d4 + Wisdom modifierNecrotic damage with unarmed strikes - Deal an additional
- 1d4 + Wisdom modifierPsychic damage with unarmed strikes - Deal an additional
- 1d4 + Wisdom modifierRadiant damage with unarmed strikes - Deal an additional
- [note 1] - Deal an additional 2 (at Barbarian level 1) or 3 (at Barbarian level 9) damage with unarmed strikes
- - Apply the Strength modifier to unarmed attack and damage rolls an additional time
- 1d6Necrotic damage with unarmed strikes while the temporary HP is active - Deal an additional
Unique character features
Item group 1
- Corellon's Grace - Deal additional 1 damage with unarmed strikes. +1 bonus to unarmed attack rolls
- Gloves of Cinder and Sizzle - Deal additional 1d4 Fire damage with unarmed strikes
- Seraphic Pugilist Gloves - Deal additional 1d4 Radiant damage with unarmed strikes
- Thunderpalm Strikers - Deal additional 1d4 Thunder damage with unarmed strikes
- Snow-Dusted Monastery Gloves - Deal additional 1d4 Cold damage with unarmed strikes
- Servitor of the Black Hand Gloves - Deal additional 1d4 Force damage with unarmed strikes
- Gauntlet of the Tyrant - Deal additional 1d4 Force damage with unarmed strikes
- Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
- Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
- Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
- Gloves of Crushing - Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls and damage rolls
- Horns of the Berserker - While not at full health, deal additional 2 Necrotic damage[note 3] with your unarmed strikes. +2 to attack rolls when attacking creatures that have already taken damage
- Callous Glow Ring - Deal additional 2 Radiant damage against illuminated targets
Item group 2
- Flawed Helldusk Gloves - Deal additional 1d4 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
- Helldusk Gloves - +1 bonus to all attack rolls. Deal additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
- Gloves of Soul Catching - Deal additional 1d10 Force damage with unarmed strikes. On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
Item group 3
- The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
- Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
- Armour of Uninhibited Kushigo - While your is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
- Vest of Soul Rejuvenation - You can expend your Reaction to make an unarmed strike against an attacker that missed
Notes
- ↑ The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
- ↑ This is currently bugged. The buff should only provide 1d4Fire damage bonus while raging or when below 25% HP, but currently it always provides 2d4Fire damage to unarmed strikes.
- ↑ While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.