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Mol
Mol | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Resistances | |||||||
Character information | |||||||
Location | Tiefling Hideout | ||||||
Mol is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove. You cannot interact with her until you complete Investigate the Beach.
Passive Features
Chapter One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Once you save Mirkon from the Harpies and complete Investigate the Beach, return to Doni, who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also helped Arabella, she will give you the quest Steal the Sacred Idol.
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her enterprise and offer an investment of 100 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
She can also give the player their belongings back if successfully scammed by Mattis and Silfy.
If at any point the player harasses any of the children, Mol will tell the adults, who will question the party and potentially start a fight.
Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Trivia
- Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.