Ad placeholder
Culk
Booyahg Culk | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
![]() | |||||||
![]() |
Goblin | ||||||
![]() |
Humanoid | ||||||
![]() |
13 | ||||||
![]() |
11 | ||||||
![]() |
9m / 30ft | ||||||
![]() |
Small | ||||||
![]() |
35kg | ||||||
![]() |
+2 | ||||||
![]() |
+1 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Piddle is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.
Act One
If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:
DC 10 Persuasion check. "Hush now. Go back to sleep."
- Waking him up a second time will make him and the others attack in anger.
- If the character is a Drow. "None of your concern. Back to your stupor."
- Won't become hostile if woken up again.
- Illithid Persuasion
DC 2 Wisdom check. "Nothing. Lie back down and be silent."
- Won't become hostile if woken up again.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.
Conditions
- Has
Disadvantage on Dexterity and Charisma Checks.
Sources of Drunk
No results
Attacks and Abilities
Main Hand Attack - Ritual Staff
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Acid Splash
Casts the Acid Splash Cantrip.
DC 11![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
![D6 Acid.png](/w/images/thumb/9/92/D6_Acid.png/27px-D6_Acid.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the
Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling
Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as
Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D8 Poison.png](/w/images/thumb/9/97/D8_Poison.png/26px-D8_Poison.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
![](/w/images/thumb/e/e9/Poisoned_Condition_Icon.webp/25px-Poisoned_Condition_Icon.webp.png)
Range: 18 m / 60 ft