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Mol

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Mol
Mol.png
Stats
Level 1

STR

10

DEX

14
(+2)

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Tiefling Tiefling|Tiefling Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 5
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 25kg / 50lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Resistances
Resistant to Non-Magical Fire
Character information
Location Tiefling Hideout

Mol is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove. You cannot interact with her until you complete Investigate the Beach.

Passive Features

Chapter One

Once you complete Investigate the Beach by saving Mirkon from the Harpies, return to Doni, who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also helped Arabella, she will give you the quest Steal the Sacred Idol.

Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her enterprise and offer an investment of 100 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.

She can also give the player their belongings back if successfully scammed by Mattis and Silfy.

If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.

Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.

Trivia

  • Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.


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