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Campsite
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Purpose and Usage
In the Early Access, the night-time version of the campsite serves as the primary location for Long Resting, and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.
The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the World Map after resting if certain camp cutscenes that don't trigger automatically are available.
The appearance of the Campsite depends on the current environment, and evolves as the story progresses after gathering more companions and allies.
Waypoints
This location does not contain any waypoints, but can be fast travelled to at any point. Arriving in the campsite this way triggers the day-time version of the location.
Related Quests
- Save the Refugees
- Daughter of Darkness
- The Blade of Frontiers
- The Githyanki Warrior
- The Pale Elf
- The Wizard of Waterdeep
Notable NPCs
- Astarion (Companion)
- Gale (Companion)
- Halsin (Companion)
- Lae'zel (Companion)
- Shadowheart (Companion)
- Wyll (Companion)
- Barcus Wroot
- Oathbreaker Knight (until paid to renew the Oath, if a Paladin broke it.)
- Owlbear Cub
- Scratch
- Volothamp Geddarm