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Dror Ragzlin is one of the three bosses at the goblin camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees. As a True Soul of the Absolute, he commands the goblin forces together with Minthara and Gut and, depending on player choices, might serve as one of the antagonists of the early portion of Act 1.
Dror Ragzlin | |||||||
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Stats | |||||||
Level 3 | |||||||
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Race | [[Hobgoblin|Hobgoblin]] | ||||||
Type | Humanoid | ||||||
HP | 75; 97Tactician | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 50kg / 100lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Class | |||||||
Location | Shattered Sanctum, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Allies | Minthara, Gut | ||||||
Enemies | Emerald Grove, Tiefling Refugees | ||||||
Additional information | |||||||
Voice actor | Adam Diggle | ||||||
3D Model | |||||||
Background
Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. Found by the party attempting to speak with the corpse of a Mind Flayer, depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
Gameplay
- Dror can be found in the innermost chamber of the Shattered Sanctum, attempting to cast Speak with Dead on a dead Mind Flayer
- Party choices can make a foe or ally out of Ragzlin
- In combat, he's an aggressive barbarian that will often attempt to close the distance to engage in melee combat
Quests
History
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point he would have been infected with a Tadpole and granted command over a large group of goblins.
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead Mind Flayer before running into the party.
Encounters
Ragzlin will be first seen during the cutscene intro to Chapter One alongside Minthara, observing the Nautiloid's crash. The first proper encounter with him is in the innermost chamber of the Shattered Sanctum. There, players may assist or hinder his attempts at communing with the dead Mind Flayer. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
Dialogue
Combat
The encounter with Ragzlin and his allies might be the first big battle the player might have depending on the order they complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like Darkness, Grease or Hunger of Hadar, can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
Act 2
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
If the player allows Balthazar to take the Nightsong, he will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the player an audience with Ketheric Thorm who will allow the player to pray at the altar of the Absolute. Doing so will result in the player being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle the player and his party into zombies. In the fight that ensues the player will find Zombie Dror Ragzlin and Zombie Minthara. (this was tested with Dror Ragzlin and Minthara both dead. More testing is needed for when Dror Ragzlin survives Act 1)
Loot
Notes
- If killed, his body contains an unused Scroll of Speak with Dead