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Harper Antony is a Harper ranger patrolling Last Light Inn during Act Two. Depending on party choices in Acts Two and Three, Antony can help the party during the Assault on Moonrise TowersAssault on Moonrise Towers and be a potential ally during Confront the Elder BrainConfront the Elder Brain.
Hope you know what you're doing, walking around with that thing behind your eye.
Antony

Involvement edit

Act Two edit

Last Light Inn edit

Antony can be first encountered at the Last Light Inn, where he is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.

If the party is rescued by MarcusMarcus but exposes him as a True Soul, Antony can join the fight against his summoned Crawling ClawCrawling Claws if he is close enough. Depending on proximity, he may be StunnedStunned or SurprisedSurprised.

Resolve the Abduction edit

When Marcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Antony usually fails his save and is ImpaledImpaled for the remainder of the battle. If Isobel is not saved, Donner and everyone in Last Light Inn, save for JaheiraJaheira, turn into Shadow-Cursed UndeadShadow-Cursed Undead.

Assault Moonrise Towers edit

If Isobel is saved, and the NightsongNightsong is freed from her cage and heads for Moonrise, Antony follows Jaheira to Moonrise Towers, where he, along with Harper EssiusEssius, LymnLymn, and NaysaNaysa survive the first assault and assist the party in the remaining battle against Absolute forces.

If Antony survives the Moonrise Towers encounter, he guards the first floor of Moonrise Towers with the remaining Harpers.

Act Three edit

If alive, Antony is summonable as an ally through the Gather Your AlliesGather Your Allies variant Silver Harp SquadronSilver Harp Squadron, if The High HarperThe High Harper is completed with MinscMinsc alive.

Combat edit

Attacks and abilities edit

Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 3~10
1d8 + 2PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 3~10
1d8 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Items (Act 3) edit

Loot edit

Related quests edit

Notes edit

References edit