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Lanni

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Harper Lanni is a lightfoot halfling ranger and Harper. Depending on if one of the original Harper allies are dead, she can take their place and help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder BrainConfront the Elder Brain.
That figure... Selûne herself fights with us.
Lanni

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Assault Moonrise Towers[edit section | visual editor]

If IsobelIsobel is saved in the Last Light Inn, and the NightsongNightsong is freed from her cage to wage war against Ketheric ThormKetheric Thorm at Moonrise Towers, Lanni takes the place of one of the original Harper allies (either Antony, Essius, Lymn, or Naysa) as a failsafe in the event that one of them has been killed before the Assault on Moonrise Towers.

After the main battle, if she manages to survive the fight, she guards the first floor of Moonrise Towers with the remaining Harpers.[1]

Speaking with Lanni after Ketheric Thorm has been defeated reveals her awe of the Elder Brain. She mentions how she fought a Mind Flayer before and lost half her squad to it.[2]

Act Three[edit section | visual editor]

Provided Lanni survives Moonrise Towers, she can be summoned as an ally through the Gather Your AlliesGather Your Allies variant Silver Harp SquadronSilver Harp Squadron, if The High HarperThe High Harper is completed with MinscMinsc alive, and either Antony, Naysa, or Lymn are dead.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

[3][4]

Items (Act 3)[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. If killed during the Assault on Moonrise Towers, a replacement Harper failsafe (either Grenywald or Olys), or a generic Harper Archer will take her place as a Silver Harp SquadronSilver Harp Squadron summon.
  2. "A colony. A godsdamned elder brain. I faced a lone mind flayer, once, and it slaughtered half my squad."
  3. Lanni has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
  4. Unlike the original Harper allies, who are unable to attack twice during a turn despite having the Extra Attack feature, Lanni is not affected by this bug.
  5. When summoned during Confront the Elder BrainConfront the Elder Brain, Lanni has an unlimited Arrow of Lightning supply to use.