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Lanni

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Harper Lanni is a lightfoot halfling ranger and Harper. Depending on if one of the original Harper allies are dead, she can take their place and help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder BrainConfront the Elder Brain.
That figure... Selûne herself fights with us.
Lanni

Involvement[edit | edit source]

Act Two[edit | edit source]

Assault Moonrise Towers[edit | edit source]

If IsobelIsobel was saved in the Last Light Inn, and the NightsongNightsong has been freed from her cage to wage war against Ketheric ThormKetheric Thorm at Moonrise Towers, Lanni takes the place of one of the original Harper allies (either Antony, Essius, Lymn, or Naysa) as a failsafe in the event that one of them has been killed before the Assault on Moonrise Towers.

After the main battle, if she manages to survive the fight, she guards the first floor of Moonrise Towers with the remaining Harpers.

Speaking with Lanni after Ketheric Thorm has been defeated reveals her awe of the Elder Brain. She mentions how she fought a Mind Flayer before and lost half her squad to it.[1]

Act Three[edit | edit source]

Provided Lanni survives Moonrise Towers, she is summonable as an ally through the Gather Your AlliesGather Your Allies variant Silver Harp SquadronSilver Harp Squadron, if The High HarperThe High Harper is completed with MinscMinsc alive, and either Antony, Naysa, or Lymn are dead.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Items (Act 3)[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. "A colony. A godsdamned elder brain. I faced a lone mind flayer, once, and it slaughtered half my squad."